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Charlie Alan Ratliff

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The Art of Video Games: Nintendo 64

The Art of Video Games: Nintendo 64
Smithsonian American Art Museum
September 2nd, 2012

ActionSuper Mario 64
TargetStar Fox 64
AdventureThe Legend of Zelda: Ocarina of Time
TacticsWorms Armageddon
tags: The Art of Video Games, Nintendo 64, Smithsonian American Art Museum, Super Mario 64, Star Fox 64, The Legend of Zelda: Ocarina of Time, Worms Armageddon, 2012, Shigeru Miyamoto, Star Fox, Super NES
categories: Video Games
Saturday 09.29.12
Posted by Charles Alan Ratliff
 

The Art of Video Games: PlayStation

The Art of Video Games: PlayStation
Smithsonian American Art Museum
September 2nd, 2012

ActionMetal Gear Solid
TargetEinhänder
AdventureFinal Fantasy VII
TacticsFinal Fantasy Tactics
tags: The Art of Video Games, PlayStation, Smithsonian American Art Museum, Metal Gear Solid, Einhänder, Final Fantasy VII, Final Fantasy Tactics, Hideo Kojima, Hironobu Sakaguchi, Tetsuya Nomura, Yoji Shinkawa, Tetsuo Mizuna, Tomayuki Takechi, Shinji Hashimoto, Yusuke Hirata, Tatsuo Fujii, Yuji Asano, Yoshinori Kitase, Yusuke Naora, Hiroshi Minagawa, Hiroyuki Ito, Yasumi Matsuno, 2012
categories: Video Games
Wednesday 09.26.12
Posted by Charles Alan Ratliff
 

Acting

On August 8th I made the following tweet:

The post I made on Twitter on August 8th, 2012.

There wasn't any particular reason for me to feel that way; it was just a feeling.

Three days later, on the 11th, I was looking up behind-the-scenes videos of The Dark Knight Rises. The first one I came across took place during the football scene as someone in the crowd was filming the explosions set off by Bane. Through that, I found a YouTube channel where a guy in Pittsburgh had recorded over 50 videos of various TDKR sets along with a few scenes being filmed there. What stood out to me the most was just how close people that weren't working on the film were able to get to the cast and crew during production, or even to vehicles and props used. It seemed odd, so I looked into it, and came across a site called Before the Trailer. It was there that I saw We're the Millers, a comedy starring Jason Sudeikis and Jennifer Aniston, was filming in Wilmington, North Carolina, which is only a couple of hours away from me. The website is always looking for photos of sets and actors, and I toyed with the idea of driving to Wilmington to watch them film. I decided not to as I would feel weird standing off set like that staring at people as they're trying to work. Afterward, I saw that Before the Trailer also posts casting information, including that for background actors (extras). I soon learned that Wilmington is, apparently, a popular place for filming movies and television shows, a fact my brother has known for a year now but never told me. If only I knew sooner, I could have been in Iron Man 3! Perhaps I'll be able to do Captain America 2...

After a little more research, I found Facebook pages for various casting agencies in the North Carolina area, which seems to be their main way of posting job info. I created a Facebook account - after a year of not having one - to follow the pages more closely and researched how to apply for roles properly. Four days later, on the 15th, I had gotten a role as an extra on Revolution, and then, on the 20th, I got a role on We're the Millers. I'll be writing and releasing separate posts for these and any more of my acting experiences as the movies/shows come out.

My only prior experience with acting is doing three musicals during my time in middle school and taking a drama class in high school. The first two musicals were at the Junction City Little Theater in Kansas, while the final (and worst) one was at Fort Riley Middle School. Only the first play I did, Kilroy Was Here, was any good. I'll write more about these sometime in the future. Of course, acting in a musical and doing background acting are completely different things, and I'll soon be going into more detail on just what a day as an extra can be like.

While this isn't something I'm currently interested in making a career out of (not that I could in North Carolina), I will be taking as many opportunities for background acting as I can. It's a fun diversion that pays well and gives a cool story to tell. Plus, the food is always free and delicious!

 

A couple of the Google+ posts I made that day.

A couple of the Google+ posts I made that day.

tags: We're the Millers, Revolution, Jennifer Aniston, Jason Sudeikis, The Dark Knight Rises, Iron Man 3, Captain America: The Winter Soldier, Kilroy Was Here, Twitter, Facebook, YouTube, Google+, 2012
categories: Acting, Film, Television, Theatre
Saturday 09.22.12
Posted by Charles Alan Ratliff
 

The Art of Video Games: The Guestbook

I went to The Art of Video Games exhibit at the Smithsonian American Art Museum in Washington, D.C. yesterday with my brother. I'll upload more of the video we took when I get back from the two-week road trip I'm leaving for tomorrow, but I wanted to show off one of my favorite things at the exhibit: the guestbook. This guestbook was laid out for visitors to sign just a few days before on August 30th, and it already had quite a few people write in it. There are a lot of nice messages in there, along with people mentioning their favorite games or drawing their most beloved characters. It's a little lengthy, but I recommend checking it out to see what fellow enthusiasts had to say about the exhibit and video games in general. You can see my brother and I put our own messages in at the end.

I didn't see any mentions of Giant Bomb in there (I'll do that when I return to the exhibit later this month), but someone did draw the NeoGAF logo!

Go to the 15:00 mark for my hilarious suggestions for what my brother should write.

tags: The Art of Video Games, Smithsonian American Art Museum, Garry's Mod, Minecraft, Shenmue, NeoGAF, Custer's Revenge, Stroker, Ol' Dirty Bastard, Pokémon, Markus Persson, Sonic the Hedgehog, Fallout 3, Fallout: New Vegas, System Shock 2, Ken Levine, Heavy Rain, Nintendo GameCube, The Legend of Zelda, Konami Code, Steam, Team Fortress 2, SimCity, TurboGrafx-16, Mario Kart, Game Boy, PSP, Panasonic 3DO, Portal, Kirby, Star Wars: Knights of the Old Republic, Indiana Jones and the Emperor's Tomb, Jens Bergensten, Call of Duty: Modern Warfare 3, Grand Theft Auto IV, Metal Gear Solid 2: Sons of Liberty, Uncharted 3: Drake's Deception, Assassin's Creed, God of War, Battlefield 3, Crysis, Metal Gear Solid, Metal Gear Solid 3: Snake Eater, Mega Man, Rockman, Samus, Mario, Link, Master Chief, Dance Dance Revolution, Tetris, Star Fox, Luigi, Pikachu, Donkey Kong, Olimar, Pikmin, Super Mario 64, Pac-Man, Ninja Gaiden, Mass Effect 2, BioShock, Pong, Gunstar Heroes, Ms. Pac-Man, Kanye West, Wu-Tang Clan, 2012
categories: Video Games
Monday 09.03.12
Posted by Charles Alan Ratliff
 

Road Trip

In December 2011 my brother and I took a road trip for Christmas. First, we drove from North Carolina to Washington, D.C., then from there to Gettysburg, Pennsylvania, and from there to Kansas to visit our mom. Usually when we take trips I fill up my phone with old Bombcasts, but I've heard most of them at least two or even three times now, so I needed to find something different. I don't listen to any other podcasts and generally don't like to listen to music anymore (unless it's a soundtrack I can associate with some experience I had, like a game or movie), but I wanted something that wouldn't easily be tuned out to make the drives seem shorter. This meant I needed people having conversations, and the only thing that came to mind that would be suitable for both my brother and I was the talk radio stations from the Grand Theft Auto series. So along with Giant Bomb's Game of the Year 2009 deliberations (my brother hadn't completed Uncharted 2 when the podcast was first released), I placed Chatterbox FM from Grand Theft Auto III, V-Rock from Grand Theft Auto: Vice City (has some good music along with more Lazlow), West Coast Talk Radio from Grand Theft Auto: San Andreas, and Integrity 2.0 from Grand Theft Auto IV on to my phone. It didn't take my brother long to realize what we were listening to.

 

None of the subsequent talk radio stations were as good as Chatterbox FM.

None of the subsequent talk radio stations were as good as Chatterbox FM.

We're about to take another road trip in September after he returns from Afghanistan and I'm trying to figure out what to do next.

tags: Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto IV, Lazlow, Chatterbox FM, V-Rock, WCTR, Integrity 2.0, Giant Bomb, Uncharted 2: Among Thieves, 2011, 2012
categories: Video Games
Thursday 08.02.12
Posted by Charles Alan Ratliff
 

My Penny Arcade Shoes

The box to my pair of Penny Arcade shoes.

With Kitty peeing all over my only real pair of shoes, and my nurse clogs I wore as Nurse Joker for Halloween 2008 being a filthy mess (for a different reason),  I was out of options for footwear in the first half of 2011. I preordered a pair of Penny Arcade's new shoes, not realizing the wait for them to be manufactured and shipped out would take so long. They eventually arrived on August 15th.

They feature the Penny Arcade logo on the front and the Konami Code on the back.

 

View fullsize  My pair of Penny Arcade shoes.
View fullsize  The Konami Code on the back of my Penny Arcade shoes.   
View fullsize  The front of my Penny Arcade shoes.
tags: Penny Arcade, Konami Code, Kitty, Halloween 2008, 2011
categories: Video Games
Tuesday 07.31.12
Posted by Charles Alan Ratliff
 

E3 2012 Press Conference Food

Small Order of Vegetable Lo Mein, Small Order of Vegetable Fried Rice, Small Order of Fries, Egg Roll(s), and Two Bags of Butter Popcorn. Mmmm, delicious.

I went to China Star, a local Chinese restaurant right by the Food Lion, on June 4th to get a bunch of food that would last me throughout the whole day of press conferences. I wanted to cut down the amount of time not at my computer watching streams as much as possible, which meant no unnecessary cooking. I also went to Food Lion while my meal was being made (everything is cooked fresh when you order it at China Star) and got two large bags of butter popcorn. The meal was far more delicious than what E3 2012 deserved. Thankfully I didn't die, though I knew it was a possibility.

tags: E3 2012, China Star, Food Lion, 2012
categories: Video Games
Tuesday 07.31.12
Posted by Charles Alan Ratliff
 

Smashburger's Logo Sure Looks Familiar...

I know this is old, but in my defense, I took this picture on December 27th, 2010. My brother and I were with our mom for Christmas, and at some point when we were out I saw this place:

Look familiar? 

Photo by Dwight Burdette

Photo by Dwight Burdette

tags: GameStop, Smashburger, 2010
categories: Video Games
Saturday 07.28.12
Posted by Charles Alan Ratliff
 

Master Shake Graffiti

I was going through some old, unorganized pictures on my computer and found these two I took on April 29th, 2011 on our move from Texas to North Carolina. It's graffiti of Master Shake from Aqua Teen Hunger Force:

View fullsize  Graffiti of Master Shake (Aqua Teen Hunger Force) I took a picture of on April 29th, 2011 on our move from Texas to North Carolina.
View fullsize  Graffiti of Master Shake (Aqua Teen Hunger Force) I took a picture of on April 29th, 2011 on our move from Texas to North Carolina.
tags: Aqua Teen Hunger Force, Master Shake, 2011
categories: Television
Saturday 07.28.12
Posted by Charles Alan Ratliff
 

Playing with Fire

This is my second animated short using the Source Filmmaker beta. I started it shortly after finishing my tutorial test video on the 7th and got finished with it today. Except for eating and sleeping, all of my time the past three/four days has been spent on this.

Originally, the concept for the video was for it to open up with the scout telling the second half of a joke, with all the other classes laughing afterward. Unable to find a second half of a joke that I liked and would be able to deliver well via voice recording, I decided to make the video about a scout hitting on a pyro with negative results. The idea was to make a video that focused on facial animation and lip synching using custom dialogue in order to get some practice with the tools.

0:00 - The first thing I wanted to do was make the scout look as douchey as possible while still being able to see all of his face (meaning no sunglasses), so I removed his default hat (you can see it in the cubby behind his left shoulder. I actually moved the mic up and angled the hat based on its position and weight of the headset) and placed the backwards cap on his head, locking it to his movement. I then added a pair of headphones which I couldn't figure out how to attach. The cord is actually going through his body, but I tried to make it look like it's going under his shirt.

I recorded some dialogue (using a $30 Logitech headset I got at Walmart a couple of years back), beginning with the winky-kiss thing, and then used the automatic lip synch to get something to work with. I then spent several hours tweaking every millisecond of the shot, editing the movement of his face, eyes, and mouth. I even animated his tongue properly, though I don't think anyone can really see it. There are a lot of subtle touches that aren't noticeable on their own, but I think they make the whole thing better. I didn't have any reference to go off of, and I'm going to film my face while recording dialogue in the future to make it easier. I also darkened the scene a bit so his facial movements would stand out more.

I bought a professional recording mic with a pop filter so I can better record audio. I guess I'm about to find out whether I'm a good voice actor or not seeing as I've never done it before!

The music didn't come until much later, when I came across the "scout_boombox" WAV files. This is 04 on loop.

0:09 - Nostril flaring is funny. I'm really proud of the scuzzy look the scout gives here.

0:11 - When the second shot begins. I knew I wanted HER (that's right) to turn her head as she does in the video, but I went back and forth on whether or not she should have any dialogue. I originally used the announcer's voice from Team Fortress 2 as a sort of inner monologue saying, "Kill him! Slaughter him like a dog!" but later changed it to the 'negative vocalization' sound for the pyro. I wanted her to have sound when the first two shots were a bit longer before transitioning to the final, much louder shot since there was too much silence in between, but after trimming the clips I found it to be funnier if she is completely quiet. I also cut off the music. I tried to find a record scratch WAV file but was unable to.

0:14 - The final shot and probably what I spent the most time on. I wanted a high enough vantage point for the scout to launch through a window and fall, but there really wasn't a proper place on Sawmill, the random map I chose. I lowered the angle of the camera and staged everything at the very top of the building. There actually isn't any flooring up there, and both characters are on the level below. Since I don't know how to animate a window breaking (I don't even know if that's possible), I made it so only the very top of the window can be seen. I then used volumetric lighting to make it look like everything inside is on fire.

There are five different audio things happening here: the scout's footsteps, the pyro laughing, an explosion sound effect to simulate a flamethrower, the scout's dialogue, and some ambient forest life sounds. For the footsteps, I used the five "footsteps\wood" WAV files and put them together. I mixed them around so it wouldn't sound like an obvious pattern of them going in order and put a delay before the window break so it would seem like the scout is either jumping or getting blown off his feet. Since the pyro's laugh and the explosion sound effect are currently behind a window, I lowered their volume.

0:17 - I increased the intensity of the light to simulate an explosion and added glass_largesheet_break1.wav for the window breaking, along with increasing the volume for the things I lowered previously as sound is now able to escape the building. Animating the scout falling out was by far the hardest thing of the whole project, and I eventually settled on what I have now since I just wanted to move on. There are a lot of small movements that aren't noticeable at the speed he is going. I even came up with a pretty great "fear" face and turned his dogtags around his neck so they would be flying behind him. I increased the volume of his scream as he gets closer to the camera and lowered it as he passes it and added a "crackling fire" noise to indicate things are burning inside.

0:24 - That was a long fall. WILL HE RECOVER

In total, I have one track of dialogue and 46 sound effects, 42 of which are in the last shot.

Proof of my commitment:

tags: Source Filmmaker, Team Fortress 2, Video Games: Videos, 2012
categories: Video Games, Animation
Tuesday 07.10.12
Posted by Charles Alan Ratliff
 
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