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Charlie Alan Ratliff

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Japan Uncut: Club SEGA

SEGA GiGO was a great experience, but I knew the best had yet to come. It didn't take long to see how other arcades in the area compared, as this was the first thing we saw turning the corner out of Akihabara Station on the morning of July 18th, 2010:

Club SEGA in Akihabara.

Similar to GiGO, Club SEGA is a six-level arcade complex with the first floor dedicated to claw games. Passing by some Hatsune Miku gear and Mickey Mouse pillows, we headed down to B1 to discover the Japanese arcade experience I'd been hearing about for so long. In front of us were a total of 45 fighting game cabinets. Divided between Virtua Fighter 5 R and Tekken 6: Bloodline Rebellion, this place was absolutely packed with people. If someone wasn't fighting, they were standing around watching the matches, and after taking a quick browse of the place, my brother and I split up to test our abilities against those obviously far more skilled than us. I started out on Virtua Fighter 5 R, a series I'm most familiar with via capsule toys in Shenmue. Having never been real deep into fighting games, the most confusing aspect was figuring out what buttons did what and knowing if I needed to press a specific button to block, like in Virtua Fighter, or if I just needed to push back, like in Tekken.

After getting my ass kicked pretty thoroughly, I purchased a Tekken-Net ID card and went over to my brother, who had been playing Bloodline Rebellion against a Japanese fellow and fared about as well as you'd expect. I decided to give his opponent a try, so I sat down, sliding the overflowing ash tray to my side (apparently people smoke a lot more when playing fighting games), and inserted my card. I chose Steve, a character I always stuck with for the rare times I played Tekken 4, and began to fight. My opponent stayed with Hwoarang the whole time, and though I did better than my brother, I never won a full match. Sure, I could get it down to a tiebreaker with us each having two wins, but I could never pull it off in the final round. I think he was messing with me and getting my hopes on purpose, actually. After coming to the conclusion that I would never win and not wanting to waste any more of my precious 100-yen coins, I got up to head to the 2nd floor. As I left, I looked over to see who my opponent was. I think he had a cigarette hanging out of his mouth and was wearing a fedora, but that may just be my memory making him seem cooler than he was.

 

This card holds the proof of my shame.

This card holds the proof of my shame.

If B1 was the fighting floor, then 2F was the racing floor. 20 racing cabinets - divided up between Initial D: Arcade Stage 5, R-Tuned: Ultimate Street Racing, and Wangan Midnight Maximum Tune 3DX Plus - took up the majority of the floor space. However, it seemed that most people there were far more interested in playing Hatsune Miku: Project DIVA Arcade, even if it meant waiting in a roped-off line for a while. Not in the mood for racing or waiting, I decided to play another rhythm-based game where you hit giant buttons called pop'n music. Originally released in 1998 by Konami, the version I was playing had recently been updated in 2010. The game's difficulty is based on whether you want to play with five buttons or nine, and I was able to play five songs on the former for 200 yen. Here are my scores I wrote down:

  • Butterfly - 96
  • Gradius (Full Speed) - 75
  • Rhythm and Police - 99
  • Bonus Round: Battle W/O Honor or Humanity (Kill Bill theme) - ??. I wasn't looking at the screen when the score came up.

 

I cannot overstate her popularity.

I cannot overstate her popularity.

Another rhythm-based game on this floor was Taiko no Tatsujin 13, which you may be familiar with as "that drum game" from Lost in Translation (though that was an earlier version). I watched a few gaijin play it for future reference and scaled the stairs up to the third floor. Similar to B1 in amount of fighting game cabinets but unmatched in sheer variety, 3F contained: Sengoku Basara X, The King of Fighters 2002, BlazBlue: Continuum Shift, Arcana Heart 3, Melty Blood, Guilty Gear XX Λ Core, The King of Fighters XIII, and Street Fighter IV. After playing as Terry Bogard in The King of Fighters 2002 and getting destroyed by another stranger, we went up to the fourth floor. With the exception of four Power Smash 3 (Virtua Tennis) machines, 4F was the mech floor, mostly consisting of Gundam. Intimidated by most of the games, my brother and I sat down and played a Gundam game that, like Cyber Troopers Virtual-On Force, was linked to the other cabinets, though I was able to grasp the game better. My boost ability, beam sword, and projectile weapon weren't enough to win, however, and I had to wait for my brother to play another round as he somehow wasn't defeated by the guys we were playing with. He had no idea how, either. 

We went up to the fifth, and final, floor of Club SEGA, in which I soon witnessed the greatest arcade setup I have ever seen.  Imagine eight players, all with their own arcade cabinets, controlling and managing their football (or soccer or whatever the hell you want to call it) players via collectible trading cards and then seeing the results of their actions on a 100-inch+ screen in front of them that's showcasing the match as if it were a live football broadcast. World Club Champion Football Intercontinental Clubs 2008-2009 made me wish I cared about the sport, and it was so impressive that I almost missed the three Shining Force Cross machines behind me. There was a guy at the end playing the game by himself, and from what I could tell by watching the demo, it was a multiplayer action RPG with touchscreen functionality, and it looked more fun and familiar than anything I had come across yet. My brother sat down at the middle cabinet, and I bought us each an IC card so we could save our progress. Nothing in the game was in English,  but we managed to grasp things pretty quickly. Time ran out for me on the character creation screen as I was still figuring out all the options, like how to put "Charles" as my name and how to change the color of my hair, eyes, and skin. Not knowing how to go back to the creation screen and not wanting to play with a character I wasn't happy with, I bought another IC card and managed to get it right the second time. With my new character, "Charles", I was placed into a single-player tutorial before being able to play with others. By the time my brother and I finished and moved on to the multiplayer, the other guy had left. I was disappointed we weren't going to play with him, but that was before we met Yuto and $auels, two Japanese players who were who-knows-where. It was awesome, and the game reminded me so much of Phantasy Star Online, a game I absolutely loved. There was a little chat box where you could use emoticons to say things like "Thank you" and such, using smileys and other universal symbols to communicate with fellow players, which reminded me of the days when I had a keyboard hooked up to my Dreamcast and would stand around in groups of Japanese players saying things like "Hello" with a smiley face and thinking how amazing it was that I was communicating with these people from across the world on my gaming console. The game itself was also a lot of fun; I could have played it all damn day, really, but my brother and I agreed we should probably head out in search of the next place on our list. If I ever get to play Shining Force Cross again, it'll be as a level 7 character with 8302 EXP.

 

View fullsize  Both of my Shining Force Cross IC cards from Club SEGA in Akihabara.
View fullsize  The front cover of a Shining Force Cross booklet from Club SEGA in Akihabara.
View fullsize  The interior of a Shining Force Cross booklet from Club SEGA in Akihabara.

Both of my Shining Force Cross IC cards and a help booklet.

 

It was about a minute later after leaving that we inadvertently bumped into Taito HEY. I wondered if it could match up to the fantastic experience that was Club SEGA.


Club SEGA

B1

MJ4 Evolution (8)
Tekken 6: Bloodline Rebellion (20)
Virtua Fighter 5 R (25)

1F

Claw Games

2F

Capsule Machines
Dragon Quest: Monster Battle Road II Legends
Hatsune Miku: Project DIVA Arcade (4)
Initial D: Arcade Stage 5 (8)
Kamen Rider Battle: Ganbaride
Midnight Maximum Tune 3DX Plus (8)
pop'n music
R-Tuned: Ultimate Street Racing (4)
Sangokushi Taisen 3 War Begins
Taiko no Tatsujin 13 

3F

Arcana Heart 3
BlazBlue: Continuum Shift (8)
Guilty Gear XX Λ Core (10)
Melty Blood (6)
Sengoku Basara X
Street Fighter IV (6) 
The King of Fighters 2002
The King of Fighters XIII (4)

4F

Power Smash 3 (4)
Various Mech Games including Gundam

5F

Shining Force Cross (3)
World Club Champion Football Intercontinental Clubs 2008-2009


View fullsize  The exterior of a SEGA Moba pamphlet from Club SEGA in Akihabara.
View fullsize  The interior of a SEGA Moba pamphlet from Club SEGA in Akihabara.
View fullsize  A wipe used for cleaning arcade buttons and such from Club SEGA in Akihabara.

A pamphlet on SEGA Moba and a hand wipe used for cleaning arcade buttons and headphones.

 

A Day in Akihabara (Episode 03 - Coming Someday)
Taito HEY
Super Potato - Coming Someday
List of Episodes
Introduction to the Series


tags: Japan Uncut, Arcade, Club SEGA, Akihabara, MJ4 Evolution, Tekken 6: Bloodline Rebellion, Virtua Fighter 5 R, Dragon Quest: Monster Battle Road II Legends, Hatsune Miku: Project DIVA Arcade, Initial D: Arcade Stage 5, Kamen Rider Battle: Ganbaride, Midnight Maximum Tune 3DX Plus, pop'n music, R-Tuned: Ultimate Street Racing, Sangokushi Taisen 3 War Begins, Taiko no Tatsujin, Arcana Heart 3, BlazBlue: Continuum Shift, Guilty Gear XX Λ Core, Melty Blood, Sengoku Basara X, Street Fighter IV, The King of Fighters 2002, The King of Fighters XIII, Power Smash 3, Gundam, Shining Force Cross, World Club Champion Football, Capsule Dispensers, Claw Games, Mickey Mouse, 2010
categories: Japan: The Series, Video Games
Wednesday 06.27.12
Posted by Charles Alan Ratliff
 

Japan: Electric Town (Episode 02)

Up at 4 AM and too excited to sleep, I fiddled around on my brother's laptop and began what would become my early morning ritual of watching weird Japanese television. We decided to make Akihabara the first place we visit, not only because it's the place to go if you're into video games, but also because we needed extra batteries for our video camera and a power strip to charge all of our electronics at once. (The hotel room only had a total of two outlets, one of which was in the bathroom.)

Since my brother and I got ready so early, the only place we knew of to eat at, and the least intimidating, was a Western-style breakfast cafe on the 7th floor of the Annex tower of the Shinagawa Prince. It was a nice place to eat, with large windows covering the room allowing one to look out at the surrounding city, with nearby buildings growing lush yards of green grass on their roofs. The cafe served exclusively a generic breakfast combo in which the only choice given was how you wanted your eggs cooked and whether you wanted coffee or tea. Besides that, you're given a nice variety of things to eat: two sausages, potato salad, regular salad, a fruit cup, a roll, and Texas-style toast along with some kind of soup and orange juice. The meal was pretty good, though I didn't care for the soup. It was at this cafe that I started noticing the amusing pattern of all the Japanese people speaking English to me as I spoke Japanese to them.

We left and walked the couple of minutes it takes to get to Shinagawa Station (I would recommend this hotel on its location alone) and took the Yamanote Line to Akihabara Station. As soon as you enter the district, it's immediately apparent that the moniker "Electric Town" is well deserved. Dozens of shops line the streets selling every type of electronic you could think of, with plenty of arcades and capsule machines in between. Our first task here was to buy the Canon BP-827 batteries we needed; they were nowhere to be found in Texas, and the ones we ordered online never shipped like they were supposed to. In Akihabara, we literally walked into the first shop we saw and there was a rack full of them. Shortly afterward we obtained the power strip, and in less than 10 minutes all the important shopping I was worrying about was complete.

 

View fullsize  Advertisement from Akihabara - Page 1
View fullsize  Advertisement from Akihabara - Page 2
View fullsize  Advertisement from Akihabara - Page 3
View fullsize  Advertisement from Akihabara - Page 4
View fullsize  The power strip we bought in Akihabara.

Some advertisements along with the power strip we bought.

 

Down the street was Akihabara's SEGA GiGO arcade complex. I made a separate, unedited video of our visit here. Knowing filming wasn't allowed, I held the camera at my side most of the time, resulting in a lot of shaky footage. It may be unwatchable for some, but I also wrote about our experience here.

Near the complex was a row of capsule machines, one of which featured Dragon Ball Z characters. (You can watch my brother and I fail miserably at obtaining a Vegeta Final Flash figure in the video.) We then went into a store called Asobit City which, like many others, had several floors that each had a different theme. The first floor contained video games, including a section devoted to English-release titles like Red Dead Redemption, and also had an area full of capsule dispensers. One of the dispensers had six different Famicom-themed holograms, so we went back to SEGA GiGO to use a change machine (we didn't notice the one right behind us) so I could get them all. Thankfully the holograms were given in order, so there was no worry of receiving a duplicate.

Must... collect... them all!

The 2nd floor focused on toys and figurines and the like, ranging from Rockman to Batman, Aliens, and a wide range of anime characters I didn't recognize. There were also Persona 4 keychains and a Jack Frost plushie that stood out. The 3rd floor was devoted entirely to Gundam which, if I were a huge Gundam fan, would have been amazing - having only seen a couple of episodes, however, we didn't linger in this area for long. The 4th floor was a hobby and crafts area, featuring trains, models, and building materials. The 5th floor contained a large arsenal of airsoft guns which, in Japan, look incredibly realistic and don't have orange tips. There were Tommy guns, UZIs, M1 Garands, a Peacemaker, and various other machine guns, submachine guns, and pistols. In one of the aisles was the awesome picture you see below. As my brother was fishing for the camera in his backpack, a male employee watched us and approached when he took it out and said, "No picture." We pointed at the amusing photoshop to indicate that's all we wanted to shoot, and the employee laughed and said, "Just that." He was very nice, and we put the camera up right afterward. I'm not sure if it was this floor or one of the previous ones, but Asobit City also had a section for cosplay. The one that stood out to us was a mannequin wearing a full SS uniform with swastika and all. It reminded me of the incident with Prince Harry several years ago, though I didn't see his actual outfit until yesterday. I thought it was far more than just an armband.

 

After her successful guest appearance on "30 Rock", Condoleezza Rice went on to star in the Tomb Raider reboot.

The 6th floor was the shooting range, which we didn't bother checking out. As we were leaving Asobit City, we noticed we had missed the basement level. Upon entering, we were greeted by rows and rows of porn. I didn't take specific notes on this area, but it was by far the most crowded floor of the entire complex and walking through the aisles was difficult. It was here that I showed my brother his first taste of lolicon (or so I'm assuming). While most things were censored here, there was a small poster featuring a drawn depiction of an underage girl, let's say... somewhere between seven and ten years old, completely naked, vagina fully visible and all. That's something you won't see so easily in the States! And while I felt a bit weird being here, everyone else was so casual about it. There was a male and female running the checkout counter with a long line of people waiting to purchase their pornographies. It felt so normal. I liked that, but I'm also a pervert.

Our next stop was a place called Big Apple, a massive pachinko parlor. Unlike similar machines I've seen in America that feature boring 7s and cherries, these were far more interesting, making you match up pictures of things like Neon Genesis Evangelion characters instead. The floor above had a video game theme, like a Resident Evil machine (Pachi-slot Biohazard is its official name) that, graphically, reminded me of the remake for the GameCube. This machine was a bit more interactive - as I watched a guy hit the buttons to stop the slots, he was also shooting a monster as Chris Redfield.

We headed back to Shinagawa Station, dropping by Super Market for the first time. I got some milk (there were cows on the side of the carton so I knew!), a bag of "Tortilla Chips Adelita Au Fromage" (basically Belgian Nacho Cheese Doritos), McVitie's Strawberry Cream Digestive Biscuits, and something else that I don't know the name of since I threw away the label before taking notes. I also bought a box of Pokémon Diamond and Pearl Kraft Macaroni & Cheese that I didn't get to eat until I got back to the States. We returned to the hotel to charge our electronics, and it was then that the front desk called. I picked up the phone and said, "Moshi moshi" ("Hello"), a customary greeting for when one answers the phone and something I've always wanted to do. It might have been better for me to just say hello in English, however, as the employee started speaking in Japanese. I replied, "Nihongo wa hanasemasen" ("I don't speak Japanese"), and he proceeded to ask, in English, if we wanted the room cleaned today. I said no and decided to never answer the phone in Japanese again. On a side note, these may totally be the wrong English spellings as I don't spend my language-learning time on rōmaji.

 

View fullsize  Tortilla Chips Adelita au Fromage I got from the Super Market at Shinagawa Station.
View fullsize  Some snacks I got at the Super Market and Shinagawa Station.
View fullsize  Pokémon Diamond and Pearl Kraft Macaroni & Cheese I got at the Super Market at Shinagawa Station.
View fullsize  All the drinks we had on July 17th, 2010.

Om nom nom nom nom nom

Though fairly exhausted, I knew I needed to eat a proper meal before retiring for the day, so, a bit later, we went to the food court on the second floor of the Annex tower for the first time, which soon became a common place for us to eat. Various restaurants are located in a sort of semicircle, with seating and a beverage counter in the middle along with an eating area outside. Instead of ordering your food at the restaurants and having the chefs handle your money, you use touchscreen kiosks located at the entrance. You put in your money, pick your selection of restaurant and food, and a ticket is printed out with your order that you hand the cooks at your restaurant. My brother went to the Soba Udon place and ordered minced tuna and rice and was handed a yellow numbered ticket after ordering. I went to Shinagawa Ramen and got the... Shinagawa Ramen. I was given an electronic device that beeps when your order is ready (like the ones you would find at a Buffalo Wild Wings or Olive Garden). We went to the beverage counter while our orders were being made to get our drinks. For dessert, we ordered from a place simply called "Crepe", whose motto is "Sweet, fruity & happy taste." My brother got the crepe wrapped around green tea ice cream, which he thought was OK but tasted weird (like, DUH). I got the super delicious banana crepe, which was warm and wrapped in a cone shape, holding cool cream and banana slices inside. Happy taste, indeed.

We decided to head back to the Super Market before returning to our hotel room. My brother's green tea dessert started to melt and, after commenting that finding a trash can in Japan is like trying to find a toilet in France (extremely difficult), abandoned me in front of Shinagawa Station for what felt like far more than the ten minutes he claimed. He apparently bumped into some sort of festival where they were serving food and was able to discard his dessert in a cardboard box they were using to collect trash. We bought more milk (a red carton instead of blue this time!), and my brother got some Asahi Tea and Asahi Beer.

 

View fullsize  A Weekly Shōnen Jump I got in Tokyo, Japan.
View fullsize  A Japanese receipt from July 17th, 2010.
View fullsize  A Japanese receipt from July 17th, 2010.
View fullsize  A Japanese receipt from July 17th, 2010.
View fullsize  A Japanese receipt from July 17th, 2010.
View fullsize  A Japanese receipt from July 17th, 2010.
View fullsize  A Japanese receipt from July 17th, 2010.
View fullsize  A Japanese receipt from July 17th, 2010.
View fullsize  A Japanese receipt from July 17th, 2010.

A Weekly Shōnen Jump I picked up somewhere. Also, all the receipts I have from July 17th! Woooooooo, receipts!

 

Back at the hotel my brother rested as I organized some stuff related to the trip. I also began research on the Takarazuka Revue, an all-female musical theater troupe. I can't remember why, but something reminded me of Phoenix Wright, which in turn reminded me of the Phoenix Wright musicals the troupe had put on a couple of years back. I got the urge to see if the same cast was performing locally and started researching things like how to get to the theater, how to obtain tickets, how one should dress, etc. I eventually discovered that the Cosmos troupe, considered the more experimental troupe of the theater and the ones that performed the Phoenix Wright musicals, were performing Trafalgar at the Tokyo Takarazuka Theater, which was only a short walk and train ride away from Shinagawa Station. After struggling to order the tickets online, I discovered a Yahoo! Group dedicated to the very subject. I posted a message there seeking assistance and went to bed.

We would be returning to Akihabara in the morning.

 

 

SmugMug Version
Inside Akihabara's SEGA GiGO Arcade
List of Episodes
Introduction to the Series


tags: Akihabara, Arcade, Sega GiGO, Pokémon Battrio, Asobit City, Dragon Ball Z, Famicom, Gundam, NES, Resident Evil, Takarazuka Revue, Red Dead Redemption, Capsule Dispensers, Mario Bros., Super Mario Bros., Super Mario Bros. 3, Rockman, Mega Man, Batman, Aliens, Persona 4, Guns, Prince Harry, Nazis, 30 Rock, Condoleezza Rice, George W. Bush, Dick Cheney, Donald Rumsfeld, Colin Powell, Porn, Lolicon, Neon Genesis Evangelion, Pachi-slot Biohazard, Pokémon Diamond, Pokémon Pearl, Weekly Shonen Jump, Phoenix Wright, Trafalgar, Timon & Pumbaa, Disney Time Studio, Club SEGA, Lupin the Third, Shinagawa Prince, Naruto, Alice in Wonderland, 7-Eleven, Shining Force Cross, Weekly Shōnen Jump, 2010
categories: Japan: The Series, Video Games
Monday 06.18.12
Posted by Charles Alan Ratliff
 

Electric Town: An Akihabara Arcade Experience - Part II

This is the Electric Town: An Akihabara Arcade Experience - Part II piece that I wrote for The Luchazine (October 7th, 2010 edition of Issue #5) that was never released. I'm only including a small image of the design (done by JohnRabbit) this time, as the text included isn't final. You can read the full article below! You can read Part I in the fourth issue of The Luchazine.

Electric Town: An Akihabara Arcade Experience - Part II Luchazine mock-up

Waking up at 5 AM, I was too excited to go back to sleep. Yesterday's experience at GiGO arcade left me wanting more, so I made a list of all the greatest arcades in the Akihabara area, including Club Sega and Taito HEY.

My worries of spending more time trying to find these places than actually playing the games in them were instantly alleviated. Turning the first corner after exiting Akihabara Station, I saw this in the distance:

 

Club SEGA in Akihabara

Much like GiGO before it, Club Sega is a six-level arcade that continues the apparent pattern of having the first floor dedicated solely to claw games. Passing by some Hatsune Miku gear and Mickey Mouse pillows, I headed downstairs to B1, only to stand stunned at what I saw next.

"This is what I've been looking for this whole time." I thought to myself. In front of me were twenty-five Virtua Fighter 5 R machines and twenty Tekken 6: Bloodline Rebellion machines. The best part of all was that this place was packed—if someone wasn't in the middle of a furious battle, they were standing around watching matches. Trying my hand at Virtua Fighter 5 R and failing miserably (a series I am most familiar with via capsule toys in Shenmue), I purchased a Tekken-Net ID card and headed to the back corner of the room. My brother had been fighting this one guy for a while, and I decided to see how I would fare against him. As I sat down, I slid the overflowing ash tray to my side—apparently, people smoke a lot more when playing fighting games—and inserted my card. His Steve and my Hwoarang fought for quite some time, and regardless of how close I came, I just couldn't beat him. I guess that's the problem when you rarely play fighting games and then go to a Japanese arcade.

 

This card holds the proof of my shame.

This card holds the proof of my shame.

Coming to the conclusion that I would probably never win and not wanting to waste anymore of my precious 100 yen coins, I headed up to the 2nd floor. If B1 was the fighting floor, than this was the racing floor. Eight Initial D: Arcade Stage 5, four R-Tuned: Ultimate Street Racing, and eight Wangan Midnight Maximum Tune 3 DX Plus machines took up the majority of the floor space. However, it seemed like most of the people there were far more interested in playing Hatsune Miku: Project DIVA Arcade, even if it meant having to stand in a roped-off line for a while. Not in the mood for racing or waiting in line for twenty minutes, I played another rhythm-based game where you hit giant buttons called pop'n music. A 1998 game by Konami that was updated earlier this year with new songs, you select your difficulty by choosing whether to play with five or nine buttons (insanity!). Most of the music was unfamiliar to me, though I did do pretty well when it came to the themes of Gradius and Kill Bill. Another rhythm-based game on this floor was Taiko no Tatsujin 13, which you may be familiar with as "that drum game" from Lost in Translation (though that was an earlier version). I watched a few gaijin play it for future reference (foreshadowing!) and scaled the stairs up to the third floor.

I cannot possibly overstate how popular she is here.

I cannot possibly overstate how popular she is here.

Another room packed with people and fighting games, there was a lot of variety to choose from here. You had your choice of playing: Sengoku Basara X, The King of Fighters 2002, BlazBlue: Continuum Shift, Arcana Heart 3, Melty Blood, Guilty Gear XX Λ Core, The King of Fighters XIII, and Street Fighter IV. It was, to say, complete madness. Getting my ass kicked once again (my Terry Bogard just wasn't strong enough), I went up to the fourth floor to experience even more craziness.

"Actually, Charles, I think you just suck."

With the exception of the wildly out-of-place Power Smash 3 machines (tennis!), this floor was nothing but seemingly complicated-ass mech games, mostly from the Gundam franchise. Satisfied at being able to grasp Gundam far better than Cyber Troopers, I progressed up the final set of stairs to the fifth floor of Club Sega, only to lay eyes upon one of the greatest arcade setups I have ever seen. Imagine eight players, all with their own arcade cabinets, controlling and managing their football players via collectible trading cards and then seeing the results of their actions on a 100-inch plus screen in front of them which is showcasing the match as if it were a live football broadcast. World Club Champion Football Intercontinental Clubs 2008-2009 must be what Football Manager fans have wet dreams about. I know I would if I were into these types of games.

World Club was so awesome, in fact, that I nearly missed the Shining Force Cross machines. However, due to the awesomeness of the game (it being one of my favorite things I played in all of Tokyo), this author has decided to do a separate feature on it in issue #6.

Leaving the complex in a wave of euphoria, I went in search of Taito HEY wondering if my experience at Club Sega could hope to be matched.

---

Obviously, there won't an issue #6 of The Luchazine, but I will continue this series in blog format.

 

tags: The Luchazine, Arcade, Hatsune Miku, Lost in Translation, Sega, Shenmue, Shining Force Cross, Taito, Tekken 6: Bloodline Rebellion, Terry Bogard, Virtua Fighter 5 R, Japan, Claw Games, Mickey Mouse, Initial D: Arcade Stage 5, R-Tuned: Ultimate Street Racing, Wangan Midnight Maximum Tune 3 DX Plus, Hatsune Miku: Project DIVA Arcade, pop'n music, Gradius, Kill Bill, Taiko no Tatsujin 13, World Club Champion Football Intercontinental Clubs 2008-2009, Power Smash 3, Sengoku Basara X, The King of Fighters 2002, BlazBlue: Continuum Shift, Arcana Heart 3, Melty Blood, Guilty Gear XX Λ Core, The King of Fighters XIII, Street Fighter IV, Gundam, 2010
categories: Video Games
Friday 02.04.11
Posted by Charles Alan Ratliff
 

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