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Charlie Alan Ratliff

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Japan Uncut: Club SEGA

SEGA GiGO was a great experience, but I knew the best had yet to come. It didn't take long to see how other arcades in the area compared, as this was the first thing we saw turning the corner out of Akihabara Station on the morning of July 18th, 2010:

Club SEGA in Akihabara.

Similar to GiGO, Club SEGA is a six-level arcade complex with the first floor dedicated to claw games. Passing by some Hatsune Miku gear and Mickey Mouse pillows, we headed down to B1 to discover the Japanese arcade experience I'd been hearing about for so long. In front of us were a total of 45 fighting game cabinets. Divided between Virtua Fighter 5 R and Tekken 6: Bloodline Rebellion, this place was absolutely packed with people. If someone wasn't fighting, they were standing around watching the matches, and after taking a quick browse of the place, my brother and I split up to test our abilities against those obviously far more skilled than us. I started out on Virtua Fighter 5 R, a series I'm most familiar with via capsule toys in Shenmue. Having never been real deep into fighting games, the most confusing aspect was figuring out what buttons did what and knowing if I needed to press a specific button to block, like in Virtua Fighter, or if I just needed to push back, like in Tekken.

After getting my ass kicked pretty thoroughly, I purchased a Tekken-Net ID card and went over to my brother, who had been playing Bloodline Rebellion against a Japanese fellow and fared about as well as you'd expect. I decided to give his opponent a try, so I sat down, sliding the overflowing ash tray to my side (apparently people smoke a lot more when playing fighting games), and inserted my card. I chose Steve, a character I always stuck with for the rare times I played Tekken 4, and began to fight. My opponent stayed with Hwoarang the whole time, and though I did better than my brother, I never won a full match. Sure, I could get it down to a tiebreaker with us each having two wins, but I could never pull it off in the final round. I think he was messing with me and getting my hopes on purpose, actually. After coming to the conclusion that I would never win and not wanting to waste any more of my precious 100-yen coins, I got up to head to the 2nd floor. As I left, I looked over to see who my opponent was. I think he had a cigarette hanging out of his mouth and was wearing a fedora, but that may just be my memory making him seem cooler than he was.

 

This card holds the proof of my shame.

This card holds the proof of my shame.

If B1 was the fighting floor, then 2F was the racing floor. 20 racing cabinets - divided up between Initial D: Arcade Stage 5, R-Tuned: Ultimate Street Racing, and Wangan Midnight Maximum Tune 3DX Plus - took up the majority of the floor space. However, it seemed that most people there were far more interested in playing Hatsune Miku: Project DIVA Arcade, even if it meant waiting in a roped-off line for a while. Not in the mood for racing or waiting, I decided to play another rhythm-based game where you hit giant buttons called pop'n music. Originally released in 1998 by Konami, the version I was playing had recently been updated in 2010. The game's difficulty is based on whether you want to play with five buttons or nine, and I was able to play five songs on the former for 200 yen. Here are my scores I wrote down:

  • Butterfly - 96
  • Gradius (Full Speed) - 75
  • Rhythm and Police - 99
  • Bonus Round: Battle W/O Honor or Humanity (Kill Bill theme) - ??. I wasn't looking at the screen when the score came up.

 

I cannot overstate her popularity.

I cannot overstate her popularity.

Another rhythm-based game on this floor was Taiko no Tatsujin 13, which you may be familiar with as "that drum game" from Lost in Translation (though that was an earlier version). I watched a few gaijin play it for future reference and scaled the stairs up to the third floor. Similar to B1 in amount of fighting game cabinets but unmatched in sheer variety, 3F contained: Sengoku Basara X, The King of Fighters 2002, BlazBlue: Continuum Shift, Arcana Heart 3, Melty Blood, Guilty Gear XX Λ Core, The King of Fighters XIII, and Street Fighter IV. After playing as Terry Bogard in The King of Fighters 2002 and getting destroyed by another stranger, we went up to the fourth floor. With the exception of four Power Smash 3 (Virtua Tennis) machines, 4F was the mech floor, mostly consisting of Gundam. Intimidated by most of the games, my brother and I sat down and played a Gundam game that, like Cyber Troopers Virtual-On Force, was linked to the other cabinets, though I was able to grasp the game better. My boost ability, beam sword, and projectile weapon weren't enough to win, however, and I had to wait for my brother to play another round as he somehow wasn't defeated by the guys we were playing with. He had no idea how, either. 

We went up to the fifth, and final, floor of Club SEGA, in which I soon witnessed the greatest arcade setup I have ever seen.  Imagine eight players, all with their own arcade cabinets, controlling and managing their football (or soccer or whatever the hell you want to call it) players via collectible trading cards and then seeing the results of their actions on a 100-inch+ screen in front of them that's showcasing the match as if it were a live football broadcast. World Club Champion Football Intercontinental Clubs 2008-2009 made me wish I cared about the sport, and it was so impressive that I almost missed the three Shining Force Cross machines behind me. There was a guy at the end playing the game by himself, and from what I could tell by watching the demo, it was a multiplayer action RPG with touchscreen functionality, and it looked more fun and familiar than anything I had come across yet. My brother sat down at the middle cabinet, and I bought us each an IC card so we could save our progress. Nothing in the game was in English,  but we managed to grasp things pretty quickly. Time ran out for me on the character creation screen as I was still figuring out all the options, like how to put "Charles" as my name and how to change the color of my hair, eyes, and skin. Not knowing how to go back to the creation screen and not wanting to play with a character I wasn't happy with, I bought another IC card and managed to get it right the second time. With my new character, "Charles", I was placed into a single-player tutorial before being able to play with others. By the time my brother and I finished and moved on to the multiplayer, the other guy had left. I was disappointed we weren't going to play with him, but that was before we met Yuto and $auels, two Japanese players who were who-knows-where. It was awesome, and the game reminded me so much of Phantasy Star Online, a game I absolutely loved. There was a little chat box where you could use emoticons to say things like "Thank you" and such, using smileys and other universal symbols to communicate with fellow players, which reminded me of the days when I had a keyboard hooked up to my Dreamcast and would stand around in groups of Japanese players saying things like "Hello" with a smiley face and thinking how amazing it was that I was communicating with these people from across the world on my gaming console. The game itself was also a lot of fun; I could have played it all damn day, really, but my brother and I agreed we should probably head out in search of the next place on our list. If I ever get to play Shining Force Cross again, it'll be as a level 7 character with 8302 EXP.

 

View fullsize  Both of my Shining Force Cross IC cards from Club SEGA in Akihabara.
View fullsize  The front cover of a Shining Force Cross booklet from Club SEGA in Akihabara.
View fullsize  The interior of a Shining Force Cross booklet from Club SEGA in Akihabara.

Both of my Shining Force Cross IC cards and a help booklet.

 

It was about a minute later after leaving that we inadvertently bumped into Taito HEY. I wondered if it could match up to the fantastic experience that was Club SEGA.


Club SEGA

B1

MJ4 Evolution (8)
Tekken 6: Bloodline Rebellion (20)
Virtua Fighter 5 R (25)

1F

Claw Games

2F

Capsule Machines
Dragon Quest: Monster Battle Road II Legends
Hatsune Miku: Project DIVA Arcade (4)
Initial D: Arcade Stage 5 (8)
Kamen Rider Battle: Ganbaride
Midnight Maximum Tune 3DX Plus (8)
pop'n music
R-Tuned: Ultimate Street Racing (4)
Sangokushi Taisen 3 War Begins
Taiko no Tatsujin 13 

3F

Arcana Heart 3
BlazBlue: Continuum Shift (8)
Guilty Gear XX Λ Core (10)
Melty Blood (6)
Sengoku Basara X
Street Fighter IV (6) 
The King of Fighters 2002
The King of Fighters XIII (4)

4F

Power Smash 3 (4)
Various Mech Games including Gundam

5F

Shining Force Cross (3)
World Club Champion Football Intercontinental Clubs 2008-2009


View fullsize  The exterior of a SEGA Moba pamphlet from Club SEGA in Akihabara.
View fullsize  The interior of a SEGA Moba pamphlet from Club SEGA in Akihabara.
View fullsize  A wipe used for cleaning arcade buttons and such from Club SEGA in Akihabara.

A pamphlet on SEGA Moba and a hand wipe used for cleaning arcade buttons and headphones.

 

A Day in Akihabara (Episode 03 - Coming Someday)
Taito HEY
Super Potato - Coming Someday
List of Episodes
Introduction to the Series


tags: Japan Uncut, Arcade, Club SEGA, Akihabara, MJ4 Evolution, Tekken 6: Bloodline Rebellion, Virtua Fighter 5 R, Dragon Quest: Monster Battle Road II Legends, Hatsune Miku: Project DIVA Arcade, Initial D: Arcade Stage 5, Kamen Rider Battle: Ganbaride, Midnight Maximum Tune 3DX Plus, pop'n music, R-Tuned: Ultimate Street Racing, Sangokushi Taisen 3 War Begins, Taiko no Tatsujin, Arcana Heart 3, BlazBlue: Continuum Shift, Guilty Gear XX Λ Core, Melty Blood, Sengoku Basara X, Street Fighter IV, The King of Fighters 2002, The King of Fighters XIII, Power Smash 3, Gundam, Shining Force Cross, World Club Champion Football, Capsule Dispensers, Claw Games, Mickey Mouse, 2010
categories: Japan: The Series, Video Games
Wednesday 06.27.12
Posted by Charles Alan Ratliff
 

Japan Uncut: Inside Akihabara's SEGA GiGO Arcade

Welcome to the first entry of Japan Uncut! This series is a supplement to Japan: The Series. Videos with the "Japan Uncut" label are videos that were either too long or too shaky to include in the main series.

This video takes place on July 17th, 2010, as my brother and I explore our first Japanese arcade: Akihabara's SEGA GiGO complex. Knowing I wasn't supposed to be filming, I kept the camera at my side, resulting in the footage being very shaky. I've done everything I can to stabilize the image as much as possible, but I understand and apologize if it's not enough. I thought that some might want to see what the inside of one of these places looks like, however, so I decided to upload the video we shot in its entirety.

SEGA GiGO is a six-story complex full of arcade machines, claw games, and capsule dispensers. The first couple of floors are filled with these last two, where players can win trinkets, figurines, stuffed toys, and body pillows of various anime characters, with the music of Hatsune Miku nearly drowning out whatever sounds these machines would make. The third floor and up are where the actual arcade games began. (I have a detailed list of the machines at the bottom of this post.)

It was the third floor where I discovered Pokémon Battrio, the first Pokémon arcade game ever made. I didn't even know it existed (I had to create its wiki page on Giant Bomb) and decided to make it my first Japanese arcade game. And for my first time playing an arcade game in a language I didn't know, I didn't do too bad! I actually won a match, somehow, and it wasn't until reading about the game later that I realized just how clueless I was. It turns out there are pog-like items that you purchase separately and then position on the grids near the buttons (I was wondering what they were for...) and a bunch of other mechanics I had no hope of figuring out. It was at this machine where a nice Japanese lady walked over and made a giant 'X' symbol with her arms, politely telling us we weren't allowed to film there.

 

Me Playing Pokémon Battrio in Akihabara's SEGA GiGO Complex.

After failing Chimchar and the rest of my Pokémon squad, I decided to try one of GiGO's many claw games. A slime from Dragon Quest caught my eye, so I tried my luck, receiving five tries for 500 yen. My mom took the fun out of these games when she told me the operator of the machine simply sets how often the claw will actually grasp something, so I didn't bother wasting more money when I didn't win. 

Exiting the escalator on the fourth floor, my brother and I were greeted by eight massive P.O.D.s (panoramic optical displays),  which, after a little examining, were for Kidō Senshi Gundam: Senjō no Kizuna (Mobile Suit Gundam: Bonds of the Battlefield). Near the P.O.D.s were two "pilot terminals" in which you could watch the games being played on an LCD screen or buy game cards to save your own progress.  A bit too intimidating for me, I opted to play the Tekken 5 machine in the back (I unknowingly passed Street Fighter IV). As I sat down at the cabinet, I remembered a 2008 Giant Bombcast I heard during the Tokyo Game Show in which the crew discussed the difference in setups between Japanese and American arcades. In America (in my experiences, at least), a fighting game like Tekken 5 would be played side-by-side with your opponent on the same cabinet, with a player needing two out of three wins to be declared victor. In Japan, each player gets their own cabinet, which is placed back-to-back with their opponent's, and the winner isn't decided until a player nets three out of five wins. I prefer the Japanese way since you get your own screen, don't have to acknowledge your opponent, and get to play longer. It's like playing online, except there's no lag and way more cigarette smoke! Speaking of which, each cabinet had its own ashtray (I thought they were to hold 100 yen coins, at first). No one seemed to actually be smoking there, thankfully.

 

What the panoramic optical display (P.O.D.) setups look like for Kidō Senshi Gundam: Senjō no Kizuna.

After warming up with the familiar, my brother and I headed to the fifth floor to find something a bit more... foreign. While we passed by eight Border Breaks, an interesting-looking mech-based action game that supports up to 20 players via network connectivity, we decided to skip it since it looked too complicated. The fact that there were four "GiGO Border Break Rookie Guides" laying on a table didn't encourage us. So we went up to the sixth and final floor and found another mech game called Cyber Troopers Virtual-On Force. Attracted by its 4-player setup, I played as a lolita robot against my brother and a random Japanese dude. I won the second round, but I never grasped the controls and was merely haphazardly mashing buttons and wiggling the joystick around. Eventually losing and seeing everything GiGO had to offer, my brother and I descended the complex and left.

It was nice to exit an arcade without thinking, "Man, that employee was an asshole," or "I wish that machine had actually worked." GiGO was a place full of people there to have fun and play games. It was a place with employees on each floor willing to politely assist if needed. It was clean, every machine worked as it was supposed to, and it had the latest releases. It even had a designated area to trade cards and read guide books for the more complicated games! GiGO represented what an arcade was supposed to be, something I hadn't experienced for a quite a while prior to my visit. I knew the best was yet to come, however, so my brother and I went to further explore Akihabara.

 

Here's a list of everything I took notes on in the arcade:

B1 - Caffe Pasta Restaurant

First Floor - Various claw games and capsule dispensers

Second Floor - More claw games: pillows with anime characters, anime figurines, slimes, stuffed Rilakkumas, etc.

Third Floor - More claw games and capsule dispensers. One Piece, Hatsune Miku: Project DIVA Arcade, World Club Champion Football, Pokémon Battrio, Dragon Quest: Monster Battle Road II Legends

Fourth Floor - Kidō Senshi Gundam: Senjō no Kizuna (8 P.O.D.s), Tekken 5, Street Fighter IV

Fifth Floor - Border Break (8), Sangokushi Taisen 3 War Begins

Sixth Floor - Cyber Troopers Virtual-On Force (12), DVS (6), MJ4 Evolution (11 - Mahjong), Shining Force Cross (8)

 

 

SmugMug Version
List of Episodes
Introduction to the Series


tags: Japan Uncut, Sega GiGO, Pokémon Battrio, Border Break, Cyber Troopers Virtual-On Force, Arcade, Akihabara, Tekken 5, Hatsune Miku, Mobile Suit Gundam, Kidō Senshi Gundam: Senjō no Kizuna, Street Fighter IV, Giant Bomb, Dragon Quest: Monster Battle Road II Legends, Shining Force Cross, MJ4 Evolution, One Piece, Hatsune Miku: Project DIVA Arcade, World Club Champion Football, DVS, Capsule Dispensers, Sangokushi Taisen 3 War Begins, Claw Games, Dragon Quest, 2010
categories: Japan: The Series, Video Games
Tuesday 04.17.12
Posted by Charles Alan Ratliff
 

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