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Charlie Alan Ratliff

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PlayStation 4 Acquired: Setting it up for the very first time

I picked up my PlayStation 4 from the closest UPS Customer Center (about a 40-minute drive) right before 9 AM hit on November 15th, 2013. Thanks to an informative post on reddit, I didn't have to wait until 4 or 5 PM like I usually have to do with UPS packages.

My local UPS Customer Center.

Making sure my PlayStation 4 shipped OK before leaving the parking lot.

 

On my way back home I stopped off at Walmart to pick up Killzone: Shadow Fall, but, along with a few other games and the console itself, they were completely sold out. Luckily there's a GameStop right by it, so I managed to get the game there.

In my kitchen.

I strapped a GoPro to my head and unboxed the console and accessories, transitioning into a direct capture (in beautiful 1080p) of the PlayStation 4 user interface as I set up and personalized my console. The only parts I cut are where you can see me inputting my passwords. Other than that, the intention of the video is show what the experience is like for a person first turning on their PlayStation 4. The load times have improved since recording.

Jump to the 11:37 mark to go straight to the direct capture of the UI.

27:10 - Settings

33:55 - Trophies

37:28 - Friends

39:22 - PlayStation Store

50:03 - Library

50:29 - Live from PlayStation (viewing livestreams). I am very impressed with how well they pulled this off.

1:01:00 - Putting in the Killzone: Shadow Fall disc.

tags: PlayStation 4, Killzone: Shadow Fall, UPS, Walmart, GameStop, reddit, Video Games: Videos, 2013
categories: Video Games
Monday 11.18.13
Posted by Charles Alan Ratliff
 

One Direction: Stick-On Nails

I saw these at Walmart on March 15th, 2013, my brother's 30th birthday. I considered buying a set for him.

I just hope these guys are taking advantage of all the hot sliz they have thrown their way. Imagine if you saw a girl wearing stick-on nails that had your face on them? 

In like Flynn, baby. In like Flynn.

tags: One Direction, Walmart, 2013
categories: Miscellaneous
Saturday 11.16.13
Posted by Charles Alan Ratliff
 

My Top 7 Wii Games of All Time

#1 - Super Mario Galaxy

#2 - WarioWare: Smooth Moves

#3 - Trauma Center: Second Opinion

#4 - Elebits

#5 - Rayman: Raving Rabbids

#6 - Red Steel

#7 - Wii Play

This is the list of my top seven Wii games of all time. Why seven? Well, because I only beat seven Wii games. That's not because there weren't plenty more Wii games worth playing, but because of my gaming setup. I use a projector to play the majority of my games, and since it's placed behind me, I'm unable to play motion-controlled games on it. The monitor I use to play mouse & keyboard/motion-controlled games doesn't have a component input like my old one did, so I've been unable to hook my Wii up to it. I could have probably worked around these issues, but I didn't care enough to. I figured that whatever Nintendo's next console would be would have HDMI and play Wii games, so I decided to wait.

In two hours the Wii U officially launches in North America. I was the first person to reserve one at my local Walmart here in Spring Lake, North Carolina, and I'll be leaving in one hour to pick it up. This post will be released at 11:59 PM, however.

I've watched YouTube videos of all the games here to refresh my memory as it's been years since I've played any of them.

 

 

Criteria:

1. It had to come out on the Nintendo Wii. 
2. I had to beat it.


tags: Nintendo Wii, Super Mario Galaxy, WarioWare: Smooth Moves, Trauma Center: Second Opinion, Elebits, Rayman: Raving Rabbids, Red Steel, Wii Play, Nintendo Wii U, Walmart, 2012
categories: Video Games, Year of
Saturday 11.17.12
Posted by Charles Alan Ratliff
 

My Kinect

I'm so lazy that I photoshopped the dust out of this picture instead of just cleaning my desk.

I'm so lazy that I photoshopped the dust out of this picture instead of just cleaning my desk.

Controlling an in-game character using the motions of your body has been a concept I've been interested in for a long time, well before anyone even knew what a "Revolution" was. Rumors of a motion-controlled device by Microsoft had been in circulation for a little while, and the Kinect, known then as Project Natal, was officially revealed at E3 2009. I was optimistic, understanding the unique gameplay opportunities if the Kinect worked as advertised.

I had already been let down by the prospects of motion control once with the Wii, and though some of that may be my fault for letting my imagination get carried away when it was first revealed, the general consensus I see is that the desired support for the Wii never really arrived. And when it comes to what I've wanted from motion control, the fidelity just wasn't there. While there are some great exclusives for the system, the Wii ended up just like my GameCube several years ago, becoming something I rarely bothered to hook up, spending most of its time in a closet or drawer collecting dust. This is in large part due to my home theater setup, in which I play everything on an HD projector which doesn't work too well with motion games (most of the 100-inch screen ends up being covered by my shadow, and the only way to set up the projector in this room is to have it directly behind the couch), and the fact that the HD monitor I use for the Kinect and PlayStation Move doesn't have a component hookup, which is an issue I plan on remedying soon. Regardless, I've never made much of an effort to fix these problems as there just isn't much I'm interested in playing. I mean, I think it's a great system, but there aren't that many exclusives I care about. I think my referring to the Wii in the past tense for most of this paragraph is pretty indicative of my experience with it.

When it comes to consoles and gaming hardware, I like to own everything so I can play everything, and I knew this would be no different with the Kinect. No matter how it turned out, I knew I would be getting something out of my time with it, and I just hoped that the device would come closer to my younger fantasies of my real-life movements having an impact in a game. I headed over to Amazon on June 14th, 2010 and pre-ordered the Kinect with release-date delivery. I later pre-ordered Dance Central in October.

Fast-forward to November 4th, and I'm watching a live stream of Jeff and Ryan as they play all the Kinect launch titles, checking the shipment progress of my own. Eventually, late in the afternoon, the status changes to "Delivered" and I immediately open my front door to see a small package that obviously contained Dance Central, but nothing that could hold a Kinect. "Hmm, that's odd. Maybe they're delivering it later for some reason?"

They really should be commended for their work done that day.

They really should be commended for their work done that day.

So I waited, checking outside every so often, even checking the backyard to see if they placed the package there. The Kinect never arrived. Now, I don't remember how this next part played out, whether it was customer support telling me what happened or if it was something I discovered when I went to the Amazon order page, but the reason my Kinect never showed up was because... well, because it was delivered to my old address in Texas. I had forgotten to update the shipping information after I moved to my new place in Oklahoma, and someone in my old house just got a free Kinect.

Amazon is an amazing company, one that I have always loved and supported, and what they did next only solidified my loyalty. They immediately sent me another Kinect. For free. They fixed an error that was totally my fault, and even knowing the full story, didn't question whether I was trying scam them or anything. The Kinect isn't some cheap device, either, selling for $150. I actually felt bad, and the nice, helpful customer service lady seemed confused when I showed concern for what would happen to the original Kinect and whether they would get it back or not. I hope that they did.

Being impatient and not wanting to wait until the 9th to get my motion-controlled gaming on, however, I went out to try to see if I could get a Kinect that night. I got the usual "only if you pre-ordered" deal at both of the GameStops I went to, so I went where I always do when they fail me and headed to Walmart, but they were sold out of anything that wasn't a console bundle. Getting desperate, I used my phone's GPS to locate any places in the area that would sell video games, and found another Walmart a few miles out in some rural area I had never been to. Maybe it being a little out-of-the-way helped my chances, as when I walked back to the electronics section to see stands where a large amount of Kinects once sat, there was still one left. "Man, this thing must be pretty popular."

Victorious and reinvigorated, I headed back home to set the device up. I had heard that at least five to six feet of space was needed to use the thing, so I was a little worried about how this would all turn out. I had about that much space between my door and desk where my monitor sat, but there was this incredibly stupid step that led out of the room, taking an unnecessary foot or so of much-needed space. That foot of space was all that it took for the Kinect to not see my feet, effectively making my avatar during the calibration tests do the Kudo Tsunoda dance. I tried pushing the Kinect back and even stacking it on game cases, but there just wasn't enough space. I was going to have to reorganize my entire bedroom.

And so I did, taking my desk from its place against the wall and putting it in the very middle of the room, sacrificing aesthetics for usability. I now had plenty of room, and the Kinect worked marvelously. I did what many people do when they celebrate and started dancing, except I had the benefit of owning a video game which focuses on just that. And you know, I must say... there's something really special about unlocking achievements using your whole body.

The 9th came around and the original Kinect arrived, which I ended up selling on eBay for a nice profit. Since then, I've beaten Kinect Adventures (pics and video coming soon!) and received Your Shape Fitness Evolved as a gift. I plan on beating Dance Central and getting as many achievements as possible in Your Shape before their sequels come out later this year. I also intend to play Child of Eden, Fruit Ninja Kinect, Rise of Nightmares, and The Gunstringer relatively soon.

Awwwww yeaaaaaaaaaaaaaah!

Awwwww yeaaaaaaaaaaaaaah!

So far, I've gotten good use out of the Kinect, with the only annoying issue about it is having to move my 360 back and forth between my office and the living room, but that's just me being lazy. It's about to get used a lot more as I try to overcome my heart condition that I've had since the age of 16, hoping that the unpleasant ordeal it's sure to be will be masked by the fact that I'm playing a video game and unlocking achievements. But that's a blog post for another time.

tags: Kinect, Xbox 360, Kinect Adventures!, Child of Eden, Dance Central, Dance Central 2, Giant Bomb, Fruit Ninja Kinect, The Gunstringer, Your Shape Fitness Evolved, Your Shape Fitness Evolved 2012, Rise of Nightmares, Nintendo Wii, Nintendo GameCube, Amazon, GameStop, Walmart, Kudo Tsunoda, 2009, 2010, 2011
categories: Video Games
Wednesday 09.14.11
Posted by Charles Alan Ratliff
 

The Luchazine

Cover by Kat Smith (Turbo_Toaster) of Whiskey Media

The Luchazine was a community-run magazine founded on the forums of Giant Bomb by Goran Popović (editor-in-chief) and Abhishek Chaudhry (lead designer).

The first issue was released on the Giant Bomb forums on June 14th, 2010, which is when I first noticed its existence (The E3 Live Stream Thread that I made was mentioned on page 8 under the "Terrific Thread" section). Thinking it was pretty cool and wanting to be a part of it, I applied for a writer position for the second issue, but I had missed the deadline due to going to the wedding of my friend, Jeremiah, in Kansas.

It was on July 9th, 2010 that Matt Kessler, former intern and current news writer on Giant Bomb, wrote a quick article titled "Have You Seen The Luchazine?" and posted it to the front page of Giant Bomb, giving the magazine a lot of exposure. I became even more interested in writing for the magazine, and was sure to send in my application for a writing position on time. I wrote a short piece titled "Four Minutes of Terror", which detailed a recent event where I thought I had lost all my Xbox 360 saves in the process of transferring them over to my new Xbox 360 S. I had written it while sitting in the middle of my storage room's floor in Killeen, Texas, as this had been after most of my and my brother's stuff had been packed up and sent to Oklahoma. It was also right before we left for our trip to Japan, so it was quite a hectic time in my life. It was at the Shinagawa Prince hotel in Tokyo in July of 2010 that I received a reply back from Goran with confirmation that I had been hired to write for The Luchazine. Though it was a little while before issue 3's release and I had yet to do any work, I was credited in the magazine (mistakenly as "Charles Alan Raliffe (Vito_Raliffe)").

It was around this time that a forum had been created for The Luchazine staff via Zetaboards. Before, everything was done through email, and the forums were a clean, organized solution for everyone. When people started to post their drafts for issue 4 on the forum, I started to copyedit them on my own so as few mistakes as possible would be released into the final magazine. I had then been promoted to Associate Editor on August 19th, 2010, which meant that I was to copyedit all first drafts posted. If another version of a draft was posted afterward, I did not work on it.

On August 29th at 2 PM Central Time, I made my first appearance on The Luchacast (The Luchazine's podcast), which also happened to be my first podcast ever. The podcast was released as The Luchacast Episode #3: Mario Might Be Evil on August 30th. It was a lot of fun! I actually had to go out previously and buy a $30 Logitech headset since too much background noise could be heard via my webcam. All my friends I had talked to were surprised this was my first podcast, especially with a bunch of people I had never spoken with before.

Work continued on The Luchazine Issue #4, and on September 11th at 11 PM Central Time, I participated in my second podcast ever, The Luchacast Episode #4: Weak Week. We had previously recorded for about 50 minutes, but started over due to the podcast "running too long". This affected the quality of the released version, with the unheard portion being much better and natural. The episode was released on September 13th.

On the same day, The Luchazine Issue #4 was released. It was the first issue I had actually worked on, and was by far the most successful release The Luchazine had ever seen, mostly because of the incredible work the design team did.  I was credited as "Charles A. Ratliff (Vito_Raliffe) - Associate Editor" and had my name placed at the top of the Staff list, even though everyone was usually listed alphabetically. Along with editing first drafts and doing promotional work, I also wrote two articles, both of which can be seen at the previous link.

A couple of weeks after the release of issue #4, I decided to mail in the cover to the offices of Whiskey Media. I went to Walmart, printed out a high-quality version of it,  and then went to Hobby Lobby to have it framed with museum glass. I printed out a note I had written to go along with the frame, including The Luchazine logo at the top to make it a little fancier, and shipped it via FedEx. The total cost was nearly $140. The only proof I had that the cover ever arrived was a photocopy of the signature given when it was delivered, until my attention was brought to this Tested video where the cover can be seen between Will Smith and Jeff Gerstmann as they talk about iPhone games. Ethan Lance of Whiskey Media later posted a picture of it in a blog he had written:

 

This is what I sent in.

Work immediately started on The Luchazine Issue #5 after issue #4 was released. I was promoted to Executive Editor on October 9th (editing drafts, handling schedules and deadlines, promotional work, along with writing). The magazine went through three different versions due to delays imposed by the founders.  There was an October 7th version, an October 25th version, and a November 25th version. The Luchazine project was then suddenly and unexpectedly ended by the founders on November 27th. None of these problems had anything to do with my work on the magazine.

I wrote four pieces for issue #5 that were never officially released (I posted them up on Giant Bomb at the same time I posted them here on my blog):

Sports Champions Review

The Ultimate PlayStation Move Breakdown

Electric Town: An Akihabara Arcade Experience - Part II

Igiari! - The Takarazuka Revue's Phoenix Wright Musicals

And that, as they say, was that.

 

tags: The Luchazine, Matt Kessler, Giant Bomb, Xbox 360, Japan, Whiskey Media, Tested, Will Smith, Jeff Gerstmann, Ethan Lance, Walmart, Hobby Lobby, 2010
categories: Video Games
Wednesday 02.02.11
Posted by Charles Alan Ratliff
 

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