• Work
  • Instagram
  • Contact
  • Trans Organizations To Donate To

Charlie Alan Ratliff

  • Work
  • Instagram
  • Contact
  • Trans Organizations To Donate To

Katamari Hack

Katamari Hack is a "bookmarklet" that Katamari Damacys any website you're on. After selecting the page you want to roll up, you click the "Katamari!" button that you added to your browser's bookmarks bar, customizing your experience by choosing your controls, the color of your katamari, the maximum amount of objects you can pick up, and whether or not you want the Katamari Damacy theme to play. Then, using your mouse (or fingers if you're on a touch-based device), you roll up the elements of the webpage you're on. It's a silly thing you'll only use a couple of times, but it's still worth checking out. I've included a few screens I took while using it, but you can get Katamari Hack yourself by going here.

View fullsize  Using Katamari Hack on my site.
View fullsize  Using Katamari Hack on my site.
View fullsize  Using Katamari Hack on my site.
View fullsize  Using Katamari Hack on Giant Bomb.
View fullsize  Using Katamari Hack on Giant Bomb.
View fullsize  Using Katamari Hack on Giant Bomb.
tags: Katamari Damacy, Giant Bomb, Katamari Hack, 2012
categories: Video Games
Friday 04.20.12
Posted by Charles Alan Ratliff
 

Japan Uncut: Inside Akihabara's SEGA GiGO Arcade

Welcome to the first entry of Japan Uncut! This series is a supplement to Japan: The Series. Videos with the "Japan Uncut" label are videos that were either too long or too shaky to include in the main series.

This video takes place on July 17th, 2010, as my brother and I explore our first Japanese arcade: Akihabara's SEGA GiGO complex. Knowing I wasn't supposed to be filming, I kept the camera at my side, resulting in the footage being very shaky. I've done everything I can to stabilize the image as much as possible, but I understand and apologize if it's not enough. I thought that some might want to see what the inside of one of these places looks like, however, so I decided to upload the video we shot in its entirety.

SEGA GiGO is a six-story complex full of arcade machines, claw games, and capsule dispensers. The first couple of floors are filled with these last two, where players can win trinkets, figurines, stuffed toys, and body pillows of various anime characters, with the music of Hatsune Miku nearly drowning out whatever sounds these machines would make. The third floor and up are where the actual arcade games began. (I have a detailed list of the machines at the bottom of this post.)

It was the third floor where I discovered Pokémon Battrio, the first Pokémon arcade game ever made. I didn't even know it existed (I had to create its wiki page on Giant Bomb) and decided to make it my first Japanese arcade game. And for my first time playing an arcade game in a language I didn't know, I didn't do too bad! I actually won a match, somehow, and it wasn't until reading about the game later that I realized just how clueless I was. It turns out there are pog-like items that you purchase separately and then position on the grids near the buttons (I was wondering what they were for...) and a bunch of other mechanics I had no hope of figuring out. It was at this machine where a nice Japanese lady walked over and made a giant 'X' symbol with her arms, politely telling us we weren't allowed to film there.

 

Me Playing Pokémon Battrio in Akihabara's SEGA GiGO Complex.

After failing Chimchar and the rest of my Pokémon squad, I decided to try one of GiGO's many claw games. A slime from Dragon Quest caught my eye, so I tried my luck, receiving five tries for 500 yen. My mom took the fun out of these games when she told me the operator of the machine simply sets how often the claw will actually grasp something, so I didn't bother wasting more money when I didn't win. 

Exiting the escalator on the fourth floor, my brother and I were greeted by eight massive P.O.D.s (panoramic optical displays),  which, after a little examining, were for Kidō Senshi Gundam: Senjō no Kizuna (Mobile Suit Gundam: Bonds of the Battlefield). Near the P.O.D.s were two "pilot terminals" in which you could watch the games being played on an LCD screen or buy game cards to save your own progress.  A bit too intimidating for me, I opted to play the Tekken 5 machine in the back (I unknowingly passed Street Fighter IV). As I sat down at the cabinet, I remembered a 2008 Giant Bombcast I heard during the Tokyo Game Show in which the crew discussed the difference in setups between Japanese and American arcades. In America (in my experiences, at least), a fighting game like Tekken 5 would be played side-by-side with your opponent on the same cabinet, with a player needing two out of three wins to be declared victor. In Japan, each player gets their own cabinet, which is placed back-to-back with their opponent's, and the winner isn't decided until a player nets three out of five wins. I prefer the Japanese way since you get your own screen, don't have to acknowledge your opponent, and get to play longer. It's like playing online, except there's no lag and way more cigarette smoke! Speaking of which, each cabinet had its own ashtray (I thought they were to hold 100 yen coins, at first). No one seemed to actually be smoking there, thankfully.

 

What the panoramic optical display (P.O.D.) setups look like for Kidō Senshi Gundam: Senjō no Kizuna.

After warming up with the familiar, my brother and I headed to the fifth floor to find something a bit more... foreign. While we passed by eight Border Breaks, an interesting-looking mech-based action game that supports up to 20 players via network connectivity, we decided to skip it since it looked too complicated. The fact that there were four "GiGO Border Break Rookie Guides" laying on a table didn't encourage us. So we went up to the sixth and final floor and found another mech game called Cyber Troopers Virtual-On Force. Attracted by its 4-player setup, I played as a lolita robot against my brother and a random Japanese dude. I won the second round, but I never grasped the controls and was merely haphazardly mashing buttons and wiggling the joystick around. Eventually losing and seeing everything GiGO had to offer, my brother and I descended the complex and left.

It was nice to exit an arcade without thinking, "Man, that employee was an asshole," or "I wish that machine had actually worked." GiGO was a place full of people there to have fun and play games. It was a place with employees on each floor willing to politely assist if needed. It was clean, every machine worked as it was supposed to, and it had the latest releases. It even had a designated area to trade cards and read guide books for the more complicated games! GiGO represented what an arcade was supposed to be, something I hadn't experienced for a quite a while prior to my visit. I knew the best was yet to come, however, so my brother and I went to further explore Akihabara.

 

Here's a list of everything I took notes on in the arcade:

B1 - Caffe Pasta Restaurant

First Floor - Various claw games and capsule dispensers

Second Floor - More claw games: pillows with anime characters, anime figurines, slimes, stuffed Rilakkumas, etc.

Third Floor - More claw games and capsule dispensers. One Piece, Hatsune Miku: Project DIVA Arcade, World Club Champion Football, Pokémon Battrio, Dragon Quest: Monster Battle Road II Legends

Fourth Floor - Kidō Senshi Gundam: Senjō no Kizuna (8 P.O.D.s), Tekken 5, Street Fighter IV

Fifth Floor - Border Break (8), Sangokushi Taisen 3 War Begins

Sixth Floor - Cyber Troopers Virtual-On Force (12), DVS (6), MJ4 Evolution (11 - Mahjong), Shining Force Cross (8)

 

 

SmugMug Version
List of Episodes
Introduction to the Series


tags: Japan Uncut, Sega GiGO, Pokémon Battrio, Border Break, Cyber Troopers Virtual-On Force, Arcade, Akihabara, Tekken 5, Hatsune Miku, Mobile Suit Gundam, Kidō Senshi Gundam: Senjō no Kizuna, Street Fighter IV, Giant Bomb, Dragon Quest: Monster Battle Road II Legends, Shining Force Cross, MJ4 Evolution, One Piece, Hatsune Miku: Project DIVA Arcade, World Club Champion Football, DVS, Capsule Dispensers, Sangokushi Taisen 3 War Begins, Claw Games, Dragon Quest, 2010
categories: Japan: The Series, Video Games
Tuesday 04.17.12
Posted by Charles Alan Ratliff
 

Halo 3: ODST is the Best PS3 Game Ever Made

This is spam I received on Vito's Verdict, an old blog I used to have. Nice try, Nydia!

tags: Halo 3: ODST, PlayStation 3, Xbox 360, 2010
categories: Video Games
Thursday 04.12.12
Posted by Charles Alan Ratliff
 

Seinfeld Lectures BioWare on Artistic Integrity

This is a video I made a few hours ago. Seinfeld isn't happy about BioWare's "artistic integrity" defense regarding the ending to Mass Effect 3.

tags: BioWare, Mass Effect 3, Seinfeld, Video Games: Videos, 2012
categories: Video Games, Television
Friday 04.06.12
Posted by Charles Alan Ratliff
 

Marauder Shields: Hero

The following video contains spoilers for Mass Effect 3.

 

Inspired by MichelKobayashi's "His name was Marauder Shields." video, I preferred the belief that Marauder Shields was actually an ally trying to protect you from seeing Mass Effect 3's horrible ending. I made the video early this morning and posted it up on YouTube.

tags: Mass Effect 3, Marauder Shields, Video Games: Videos, 2012
categories: Video Games
Friday 03.16.12
Posted by Charles Alan Ratliff
 

Japan Uncut

A picture I took of the exterior of Akihabara's SEGA GiGO arcade.

List of Episodes

 

Japan Uncut is a supplemental side-series to Japan: The Series. These mostly unedited videos are either too long or too shaky to include in the numbered episodes and will be released in between them.

I'm currently working on Episode 02: Electric Town which is far more difficult to edit than Arrival was. There's so much I want to show, and putting it all together is harder than throwing together a train montage set to music. One of the places I want to show is my visit to Akihabara's SEGA GiGO arcade. You're not allowed to film inside there, so I kept the camera on and at my side which resulted in a lot of shaky, unusable footage not fit for an episode in the main series. I thought that some people might be interested in the sights and sounds of a place like this, however, so I decided to start this side-series to show off stuff like this. The first video in the series will be released later this week. It may be unwatchable for some, but hopefully implementing some image stabilization and such will help.

 

tags: Akihabara, Arcade, Japan Uncut, Sega, Sega GiGO, Tokyo, 2010
categories: Japan: The Series
Wednesday 02.29.12
Posted by Charles Alan Ratliff
 

My PlayStation Vita Wallpapers

Today was the official launch day of the PlayStation Vita in the United States, and mine arrived earlier today from Amazon. I just got all the trophies in Welcome Park and now want to show off the wallpapers I'm using. All of these were obtained from either freevitathemes.com or from the Vita wallpaper thread on NeoGAF. They are displayed in the order that they're seen on the system. All screens were taken using the Vita itself.

My lock screen. Mass Effect 3!

The first screen I see after unlocking the Vita. This section is for things I use the most. Lightning from Final Fantasy XIII.

This section is also for things I use the most, but I didn't want to cover up Lightning's beautiful face. Old Snake from Metal Gear Solid 4.

For photos, videos, and music. Sackboy from LittleBigPlanet.

This last section is for things I will need to access the least. It's a design by NeoGAF member m0dus.

tags: PlayStation Vita, Final Fantasy XIII, Lightning, LittleBigPlanet, Mass Effect 3, Metal Gear Solid 4: Guns of the Patriots, NeoGAF, Old Snake, Sackboy, Trophies, Welcome Park, m0dus, 2012
categories: Video Games
Wednesday 02.22.12
Posted by Charles Alan Ratliff
 

This Winter... Hideo Kojima is... the DRIVER

Hideo Kojima wearing a replica of the jacket from Drive.

Hideo Kojima posted this on his Twitter account earlier this morning. It's a replica of the jacket Ryan Gosling wore in Drive. Hideo says Drive is one of the top three movies he's seen this year, along with War Horse and The Hunter.

I think he pulls it off!

 

The picture Hideo Kojima used for reference.
tags: Drive, Hideo Kojima, Ryan Gosling, The Hunter, War Horse, Twitter, 2012
categories: Video Games, Film
Tuesday 02.14.12
Posted by Charles Alan Ratliff
 

My Desktop - January 31st, 2012

tags: The Last of Us, Wallpaper, 2012
categories: Video Games
Tuesday 01.31.12
Posted by Charles Alan Ratliff
 

Japan: Arrival (Episode 01) - Making the Video

Making Japan: Arrival was a lot of fun. It being the first video I've ever truly edited - meaning I'm excluding the two very, very minor things I've edited in the past using Windows Movie Maker - meant that I had to get a program capable of doing what I wanted to do and learn how to use it on my own. After browsing reviews, I settled on CyberLink PowerDirector 9. I went to The Pirate Bay and torrented a copy (I soon purchased a legal copy of CyberLink PowerDirector 10 to replace it, which is what produced the final video) and was impressed by how fast it loaded up and how easy it was to use. Having practically zero experience with this sort of thing, I was expecting it to be more difficult than it was to figure everything out.

I watched all the videos saved in the "July 15th" and "July 16th" folders and threw them into PowerDirector. Totaling a little over six gigabytes with a run time of 35 minutes, most of the videos consisted of shots outside the window on the Narita Express. While the landscape was beautiful, watching a video of it would only be interesting for so long. I knew I would have to make some drastic cuts and throw in some music to make it watchable. Not wanting to risk having my videos taken down by YouTube or anything, I would either need to use some royalty-free music or get permission from someone whose music would be a good fit. I've been following Hamst3r for a long time now (before The Giant Bomb Community Song, even) and had the idea of using his music for my travelogue since the trip. I didn't want to just be some guy asking for his permission, however, so my plan was to make the video as if he had said yes and send it to him privately. I went to his website and listened to a bunch of tracks, going mainly off of their titles, until I stumbled upon "At Last...". It was both a fitting title and theme for the video, so I downloaded it and added it to PowerDirector.

Now that the music and videos were in, it was just a matter of making everything fit. Being a huge fan of the work done by 2 Player Productions on Penny Arcade: The Series (and later Vantage Point Productions), I had wanted to edit everything in a similar vein before we even went on the trip. (Being a huge fan of Whiskey Media has influenced my thinking when it comes to video editing, as well.) That's easier said than done, however, especially since no shots were planned on the actual trip, and it was just me walking around with a video camera. One of the main influences I took from these guys was editing the progress of the trip to the beat of music; it's not a concept they invented by any means, but they're where I got it from. "At Last..." is only two minutes long, so this meant making further cuts to the footage of the train ride. I ended up having to be very selective with the shots I chose, especially since each one would only last a couple of seconds at most. Maybe after the series is done I'll upload the whole files for people interested in them, but I'm happy with the final sequence. Most of my time was spent stretching out the file editor and shaving milliseconds off different clips to make the scenes change on the beats. I've probably heard "At Last..." almost a hundred times now!

Making something of your own is just as much about avoiding the things you don't like as it is copying the things you do. One of the things I find most annoying when watching a YouTube video are long opening credits - the kind where there is one sentence per page followed by slow fade transitions, all before you ever see anything of the actual video. I've always been a big fan of just jumping right into the action, which is why Arrival starts in the middle of me playing Rastan. Anything that needs to be said can be said later in the video after something has happened, preferably with something going on in the background.

After stitching everything together, I added in the ending credits over the television scene. Though I will always credit the work of others at the end of my videos, future credit segments will be far shorter. I felt it was appropriate to give them more time in the opening and ending videos, however. With the video nearly finalized, I uploaded it to YouTube and marked it private, embedded it into a PM and sent it off to Hamst3r to ask for his permission; he quickly got back to me and said it was fine. This happened over three months ago, and since I decided I wanted to start the project in 2012, I had plenty of time to make whatever changes I wanted to before January.

Only a few changes occurred between then and the video's release, most of them minor. I edited the opening paragraphs and added in the kanji ("Japan") under the late title card (I love late title cards). I also took out the "Special Thanks" section I had at the end of the credits, which listed Whiskey Media, Penny Arcade, 2 Player Productions, and Vantage Point Productions. I chose to remove this part to avoid confusion, as they had nothing to do with the video and may not want to be associated with it. The only major change was the final part of the video, the one that plays after the episode information pops up. Before, it was bit more ominous, with the camera slowly zooming in on one of the televisions in the Narita Express while an accident report for another train line shows up and the video then cutting to black. Then I had the idea of doing what I've seen the likes of Freddie Wong and Corridor Digital do (even Egoraptor does it now) and added in clickable annotations at the very end. I already had the perfect shot - the one where I scrolled through all the games on the Global Arcade Classics machine - so I took some screens of the Giant Bomb blogs I wrote along with the list of episodes and overlayed them on the sides of the arcade cabinet. Since the Arrival blog couldn't be finished until the video was uploaded, I posted an unfinished version on Giant Bomb, taking a screenshot and quickly deleting it. This was all before I found out you couldn't place external links in YouTube videos, so I ended up just adding an "All links in description." speech bubble. I also added a Subscribe button at the bottom and decided to take a screenshot from one of the videos I would be using for Episode 02 to later turn in to a link for the next video. I made sure annotations would only come up at the very end since I personally hate having to turn them off every time I play a video after one pops up.

The video was then complete. After asking a few members to watch it to ensure there weren't any issues with it (online playback was choppy on my computer), I soon finished the blog post and released the video to the public on January 12th.

Three more things:

1. Someone asked why everything looked blue. This was because for the first bit of the trip I hadn't realized the video camera was set to "Tungsten". Whoops!

2. In the introductory blog post I said I wanted to edit and show everything in chronological order. I already broke this rule with the first video, as the superfast train sequence after the tunnel actually happened before the tunnel. It was the only bit of footage I had that fit with that point in the music!

3. This is one of my favorite Penny Arcade episodes. It has thus far been impossible for me to watch it without at least one tear! 

Here's Japan: Arrival. Episode 02 will be released in February! -

 

tags: 2 Player Productions, Corridor Digital, CyberLink PowerDirector, Egoraptor, Freddie Wong, Penny Arcade, The Hamster Alliance, Vantage Point Productions, Whiskey Media, YouTube, Giant Bomb, 2010, 2012
categories: Japan: The Series
Monday 01.30.12
Posted by Charles Alan Ratliff
 
Newer / Older

COPYRIGHT © 2024, CHARLES ALAN RATLIFF. ALL RIGHTS RESERVED.