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Charlie Alan Ratliff

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The Ultimate PlayStation Move Breakdown

This is The Ultimate PlayStation Move Breakdown piece I wrote for The Luchazine (October 7th, 2010 edition of Issue #5) that was never released. Nicolas Perez is monkyofdoom, and I'm Charles Alan Ratliff (duh!). The design is by UberExplodey.

Click here to view the Sports Champions review mentioned on the third page.

Click the images for a better view!

 

Pages 1-2

Pages 3-4

Below are the images I took of TV Superstars as I was playing it. I purposefully chose not to shave before doing this. The first image is the one actually used in the article.

 

View fullsize TV Superstars1
View fullsize TV Superstars2
View fullsize TV Superstars3
View fullsize TV Superstars4
View fullsize TV Superstars5
View fullsize TV Superstars6
View fullsize TV Superstars7
tags: EyePet, Kung Fu Rider, PlayStation 3, PlayStation Move, Start the Party!, TV Superstars, The Luchazine, The Shoot, Time Crisis: Razing Storm, Tumble, echochrome iii, 2010
categories: Video Games
Thursday 02.03.11
Posted by Charles Alan Ratliff
 

Sports Champions: Review

This is the Sports Champions review I wrote for The Luchazine (October 7th, 2010 edition of Issue #5) that was never released. The design is by JohnRabbit. Click the images for a better view.

Pages 1-2

Pages 3-4

tags: Sports Champions, The Luchazine, PlayStation Move, PlayStation 3 Reviews, PlayStation 3, 2011
categories: Video Games, Reviews
Wednesday 02.02.11
Posted by Charles Alan Ratliff
 

The Luchazine Issue #4

Download (Right-click, Save As) 

Released: September 13th, 2010

This is the fourth issue of The Luchazine. It was the first issue I ever worked on. I am credited as "Charles A. Ratliff (Vito_Raliffe) - Associate Editor".

I wrote two articles for this issue:

Electric Town: An Akihabara Arcade Experience - Part I (pages 37-38. Designed by cookiesforbreakfast)

"Mmmm, I want some more!" - Japanese Game-Related Food Reviews (pages 39-40. Designed by UberExplodey)

I also edited several first drafts as Associate Editor.

 

tags: The Luchazine, 2010
categories: Video Games
Wednesday 02.02.11
Posted by Charles Alan Ratliff
 

The Luchacast Episode #4: Weak Week

Download (Right-click, Save As)

Download (Right-click, Save As)

Released: September 13th, 2010

This is the fourth episode of The Luchazine podcast, The Luchacast. It was my second appearance on The Luchacast, and my second podcast ever. We started recording it on September 11th, 2010 at 11 PM Central time. We recorded for about 50 minutes before restarting, due to the podcast "running too long".

The Cast:

Abhishek Chaudhry - indian_boy

Samuel Cooke - pepsicolaboy

Charles Alan Ratliff (That's me!) - Vito_Raliffe

Goran "Pop" Popovic - GoranP

 

Official Description:

"Abhishek Chaudhry (indian_boy), Samuel Cooke (pepsicolaboy), Charles Alan Ratliff (Vito_Raliffe), and Goran "Pop" Popovic (GoranP) sit down and tackle a slow news week mixed with a lull in new releases. This may be the shortest "award-winning" Luchacast ever, but it is jam packed with a bunch of "award-winning" discussions on playing the upcoming Move & Kinect, 3D games, Halo: Reach, and much more. Does Charlie have a thing for dinosaurs? Tune in to find out!"

 

tags: The Luchazine, PlayStation Move, Kinect, Halo: Reach, 2010
categories: Video Games, Podcast
Wednesday 02.02.11
Posted by Charles Alan Ratliff
 

The Luchacast Episode #3: Mario Might Be Evil

Download (Right-click, Save As)

Download (Right-click, Save As)

Released: August 30th, 2010

This is the third episode of The Luchazine podcast, The Luchacast. Not only was it my first Luchacast, but it was also the first podcast I've ever done. We started recording it on August 29th, 2010 at 2 PM Central Time.

The Cast:

Samuel Cooke - pepsicolaboy

Charles Alan Ratliff (That's me!) - Vito_Raliffe

Eric Shepard - aurahack

Goran "Pop" Popovic - GoranP

Official Description:

"Samuel Cooke (pepsicolaboy), Charles Alan Ratliff (Vito_Raliffe), Eric Shepard (aurahack), Pop Popovic (myself) cooled their intense hatred of technology and the internet in order to record the third episode of The Luchazine. Join us as we talk about how Mario might be evil, the chatroulette of Xbox, the future of open-world games, Quake 1 & 3, more Starcraft II, S-linking with little children in playgrounds, Scott Pilgrim. Phoenix Wright musicals, Sam's hatred of grapes, grieving other players in competitive multiplayer, Homeworld 2 and much more! We even answer some listener questions. Feel free to send  us a bazillion more questions to theluchazine[at]gmail[dot]com or simply post in this thread. You can also hit us up on our Facebook page if that's your thing."

tags: The Luchazine, Mario, Xbox 360, Quake, Quake III Arena, StarCraft II, Persona 3, Scott Pilgrim, Phoenix Wright, Homeworld 2, 2010
categories: Video Games, Podcast
Wednesday 02.02.11
Posted by Charles Alan Ratliff
 

The Luchazine

Cover by Kat Smith (Turbo_Toaster) of Whiskey Media

The Luchazine was a community-run magazine founded on the forums of Giant Bomb by Goran Popović (editor-in-chief) and Abhishek Chaudhry (lead designer).

The first issue was released on the Giant Bomb forums on June 14th, 2010, which is when I first noticed its existence (The E3 Live Stream Thread that I made was mentioned on page 8 under the "Terrific Thread" section). Thinking it was pretty cool and wanting to be a part of it, I applied for a writer position for the second issue, but I had missed the deadline due to going to the wedding of my friend, Jeremiah, in Kansas.

It was on July 9th, 2010 that Matt Kessler, former intern and current news writer on Giant Bomb, wrote a quick article titled "Have You Seen The Luchazine?" and posted it to the front page of Giant Bomb, giving the magazine a lot of exposure. I became even more interested in writing for the magazine, and was sure to send in my application for a writing position on time. I wrote a short piece titled "Four Minutes of Terror", which detailed a recent event where I thought I had lost all my Xbox 360 saves in the process of transferring them over to my new Xbox 360 S. I had written it while sitting in the middle of my storage room's floor in Killeen, Texas, as this had been after most of my and my brother's stuff had been packed up and sent to Oklahoma. It was also right before we left for our trip to Japan, so it was quite a hectic time in my life. It was at the Shinagawa Prince hotel in Tokyo in July of 2010 that I received a reply back from Goran with confirmation that I had been hired to write for The Luchazine. Though it was a little while before issue 3's release and I had yet to do any work, I was credited in the magazine (mistakenly as "Charles Alan Raliffe (Vito_Raliffe)").

It was around this time that a forum had been created for The Luchazine staff via Zetaboards. Before, everything was done through email, and the forums were a clean, organized solution for everyone. When people started to post their drafts for issue 4 on the forum, I started to copyedit them on my own so as few mistakes as possible would be released into the final magazine. I had then been promoted to Associate Editor on August 19th, 2010, which meant that I was to copyedit all first drafts posted. If another version of a draft was posted afterward, I did not work on it.

On August 29th at 2 PM Central Time, I made my first appearance on The Luchacast (The Luchazine's podcast), which also happened to be my first podcast ever. The podcast was released as The Luchacast Episode #3: Mario Might Be Evil on August 30th. It was a lot of fun! I actually had to go out previously and buy a $30 Logitech headset since too much background noise could be heard via my webcam. All my friends I had talked to were surprised this was my first podcast, especially with a bunch of people I had never spoken with before.

Work continued on The Luchazine Issue #4, and on September 11th at 11 PM Central Time, I participated in my second podcast ever, The Luchacast Episode #4: Weak Week. We had previously recorded for about 50 minutes, but started over due to the podcast "running too long". This affected the quality of the released version, with the unheard portion being much better and natural. The episode was released on September 13th.

On the same day, The Luchazine Issue #4 was released. It was the first issue I had actually worked on, and was by far the most successful release The Luchazine had ever seen, mostly because of the incredible work the design team did.  I was credited as "Charles A. Ratliff (Vito_Raliffe) - Associate Editor" and had my name placed at the top of the Staff list, even though everyone was usually listed alphabetically. Along with editing first drafts and doing promotional work, I also wrote two articles, both of which can be seen at the previous link.

A couple of weeks after the release of issue #4, I decided to mail in the cover to the offices of Whiskey Media. I went to Walmart, printed out a high-quality version of it,  and then went to Hobby Lobby to have it framed with museum glass. I printed out a note I had written to go along with the frame, including The Luchazine logo at the top to make it a little fancier, and shipped it via FedEx. The total cost was nearly $140. The only proof I had that the cover ever arrived was a photocopy of the signature given when it was delivered, until my attention was brought to this Tested video where the cover can be seen between Will Smith and Jeff Gerstmann as they talk about iPhone games. Ethan Lance of Whiskey Media later posted a picture of it in a blog he had written:

 

This is what I sent in.

Work immediately started on The Luchazine Issue #5 after issue #4 was released. I was promoted to Executive Editor on October 9th (editing drafts, handling schedules and deadlines, promotional work, along with writing). The magazine went through three different versions due to delays imposed by the founders.  There was an October 7th version, an October 25th version, and a November 25th version. The Luchazine project was then suddenly and unexpectedly ended by the founders on November 27th. None of these problems had anything to do with my work on the magazine.

I wrote four pieces for issue #5 that were never officially released (I posted them up on Giant Bomb at the same time I posted them here on my blog):

Sports Champions Review

The Ultimate PlayStation Move Breakdown

Electric Town: An Akihabara Arcade Experience - Part II

Igiari! - The Takarazuka Revue's Phoenix Wright Musicals

And that, as they say, was that.

 

tags: The Luchazine, Matt Kessler, Giant Bomb, Xbox 360, Japan, Whiskey Media, Tested, Will Smith, Jeff Gerstmann, Ethan Lance, Walmart, Hobby Lobby, 2010
categories: Video Games
Wednesday 02.02.11
Posted by Charles Alan Ratliff
 

Pets Named After Game Characters: Part III

EVA

"It's only when I'm on the bike that I'm free to be the real me. I only get off my bike when I fall in love or fall dead..."

EVA was born under my brother's car. He went outside one day to discover our local cat, "Kitty", underneath his car with a fresh litter of kittens. I woke up to the sounds of mewing, only to discover a cardboard box full of adorable kitties in our laundry room. In another case of mistaken gender (much like Nozomi), EVA turned out to actually be male. S/he was easy to name at the time, however, as every Big Boss needs his EVA.

 

See the resemblance?

Sadly, the picture at the very top is the only one I have of EVA the kitty, so let's move on to trivia!

Trivia:

  • Likes to sleep right on top of you, no matter how hot it may be
  • Will jump onto your leg using all claws, ensuring attention is given
  • Enjoys trying to eat your people food, potentially ruining your meal
  • Very playful and energetic
  • A great brother. Likes to sleep with his siblings, keeping them warm and comfortable

 


Part II
Part I


tags: EVA, Metal Gear Solid 3: Snake Eater, Big Boss, 2011
categories: Video Games, Pets
Thursday 01.20.11
Posted by Charles Alan Ratliff
 

My Top Ten Games of 2010

 #1 - Mass Effect 2

 #2 - Red Dead Redemption

 #3 - Bayonetta

 #4 - Halo: Reach

 #5 - Heavy Rain

 #6 - Splinter Cell: Conviction

 #7 - Alan Wake

 #8 - God of War III

 #9 - Call of Duty: Black Ops

 #10 - Comic Jumper


Criteria:
1. It had to come out in 2010.
2. I had to beat it.


tags: Mass Effect 2, Red Dead Redemption, Bayonetta, Halo: Reach, Heavy Rain, Splinter Cell: Conviction, Alan Wake, God of War III, Call of Duty: Black Ops, Comic Jumper, 2010
categories: Video Games, Year of
Saturday 01.01.11
Posted by Charles Alan Ratliff
 

Pets Named After Game Characters: Part II

Nozomi

 "'Sup"

Found under a tree in 2006, Nozomi was lucky my mom was out at Milford Lake, Kansas that day. The storm had stopped, and Nozomi had taken cover. A tiny, awkward kitten whose fur made it look as if it had been struck by lightning, he was obviously in need of assistance. My mom fed him the last bite of chicken sandwich she had, which he gobbled up quickly. He started purring, and she brought him home and placed him in the bathroom. One of my fondest memories of his time in there was when I went in to keep him company and he ended up sleeping on my face. Literally.

Nozomi quickly grew up into the healthy, stout figure you see above (who, when the picture was taken, was sitting like a human, all on his own, in a way I've never seen a cat do), and to this day, through his affection, still seems incredibly grateful to my mom for rescuing him that day.

But what about his name? Which game character is he named after? Is he named after the fat kid from Persona 3, as some kind of sick joke because he used to be so skinny?:

 

​A true gourmand.

Seeing as how Persona 3 wasn't released in my part of the world until 2007, and I'm not one to import games, no.

Actually, Nozomi was named after a game character opposite of his gender, a bad habit I seem to have as I always guess the sex of a cat incorrectly. I realized that I had never named a pet after anything from one of my favorite games of all time, Shenmue, so I named him after Nozomi Harasaki.

 

Wait, no.

There we go.

Trivia:

  • Is the most toned, muscular kitty I have ever known
  • Is best friends with Big Boss
  • Loves to climb up onto your shoulder and be held
  • Is the only kitty that all the other kitties get along with and take care of
  • Goes by the nickname of "Stormy", due to the circumstances he was found in

 

"Last night my mom called from Canada; my father is insisting that I return."


Part I


tags: Persona 3, Shenmue, Nozomi, Big Boss, Nozomi Harasaki, 2006, 2010
categories: Video Games, Pets
Wednesday 12.01.10
Posted by Charles Alan Ratliff
 

Pets Named After Game Characters: Part I

I have a Notepad document which contains a list of posts to eventually write; "Pets Named After Game Characters" is one of them. I know I'm not the only one out there who has named a pet after a video game character, either. So, what made me decide to write about this topic today? Well, it's because of a little guinea pig that showed up at my front door a few days ago, but we'll get to him in Part IV of "Pets Named After Game Characters".

Let's do this alphabetically, which just so happens to be chronologically as well!: 

Big Boss

Commencing Operation Snake Eater.

Big Boss was an easy cat to name due to his time of arrival and the color of his eyes. Belonging to my mom's former boss's stepdaughter (that was tough to write!) who was originally going to abandon him,  my mom's boss took him in only to discover that he didn't get along with their other cat. So, she asked my mom if she wanted to take him in. Already having four cats in the house, taking care of Big Boss wasn't an issue, and we soon added a fifth kitty to our loving home. This all took place shortly after E3 2003, where Metal Gear Solid 3: Snake Eater made its 10-minute debut.

A lot of speculation was abound, as is usual with a new Metal Gear reveal, and some of the crazier (and obviously wrong even then) theories were suggesting that Hideo Kojima was introducing time travel to the series and that you would continue to play as Solid Snake. People like myself knew better. We knew that the only real explanation for the game taking place in the 1960's and having a character look nearly identical to Solid Snake is that the game was going to tell the story of Big Boss himself. Being a massive Metal Gear fan, and seeing the cat's eyes matching the exact color of the man himself, I knew what to call him instantly.

Trivia:

  • Has the softest fur out of any kitty I've ever petted (which is a lot!).
  • Is a super-good cuddler! You'd be hard-pressed to have a more relaxing, furry sleep.
  • Is very good at telling you what he wants by meowing loudly until you follow him.
  • Enjoys viewing the outdoors.

I always enjoy people's reactions to his name at animal clinics and such. My mom always likes to point out that I'm the one who named him. He still has one of the coolest names for a cat ever.

I should really see if they make eye patches for cats...

Just kidding. I don't think he would like that very much.

 

Concept art from Peace Walker, but still. Look at the color of his eye!

 

"Why'd you defect?!"


Part II


tags: Big Boss, Metal Gear Solid 3: Snake Eater, Metal Gear Solid: Peace Walker, Hideo Kojima, 2003, 2010
categories: Video Games, Pets
Sunday 07.04.10
Posted by Charles Alan Ratliff
 
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